Poll

Do you like the footsteps? http://www.youtube.com/watch?v=L4y-WTTKLd8

Yes, I like the idea. Good sounds
28 (75.7%)
Yes, I like the idea. Not the sounds
7 (18.9%)
No, it's intrusive/bad idea
1 (2.7%)
Other (Post)
1 (2.7%)

Total Members Voted: 37

Author Topic: Hells&Khain's SLAYER [Snipers Done]  (Read 25763 times)

I've thought of killstreak rewards, but will most likely not do them. I used to have a server with a mod similar to this (no gui, only /cmds) with the killstreaks and it didn't feel to go smoothly.

Weapon unlocking will be the way you said, some weapons will unlock at later levels, others sooner. I'm balancing the weapons so none are extremely better than each other. It's more of a preference thing. The throwing gas grenades everywhere thing is solved simply, you only have 1 gas grenade per life.

And concerning the juggernaut armour, it will slow you down considerably which would let people avoid you more easily.

Also me and khain have been talking about multiple level 80 unlocks, but the player only has the ability to choose 1. Juggernaut armour being one of them. So not all level 80s would have the armour.
That sounds fair enough. You should find a way to make it so you don't end up with a team of all level 50+ and a team of all level 1's or something similar.

I'll think about it, maybe the teams could shuffle every couple rounds or something.

Hm, I might have missed it, but will all the weapons be capable to ADS, or is it only the ones with scope?

Hm, I might have missed it, but will all the weapons be capable to ADS, or is it only the ones with scope?
I hate ADS, so I only made the snipers capable of doing so. I wanted to keep a more of an arcady feel to the weapons.

Anyway, most people never use ads and just shoot.

Woah woah woah, where are things like anti-personell mines and claymores and all that stuff? Was there a reason for not having them? And are you guys planning on doing anything else besides handheld weapons, like mounted weaponry or vehicles?

Cool! I can't wait these release at rtb, Unlike T&T weapons are broken.

I hate ADS, so I only made the snipers capable of doing so. I wanted to keep a more of an arcady feel to the weapons.

Anyway, most people never use ads and just shoot.

Oh okey, I see.

Really? I always use ADS.

Woah woah woah, where are things like anti-personell mines and claymores and all that stuff? Was there a reason for not having them? And are you guys planning on doing anything else besides handheld weapons, like mounted weaponry or vehicles?
Vehicles: not at the moment. Maybe...
Claymores and c4 is planned. I just didnt include it in the OP.

Cool! I can't wait these release at rtb, Unlike T&T weapons are broken.
Hate to break it to you but these may stay private. Maybe after a while of using them on the server that I will release them publicly. By that time they would be 100% polished, finished products.

Needs ADS or sucks.

Needs ADS or sucks.
whaaat.
There are certain weapons you put ADS on.
And these aren't those weapons, I mean, the style clearly doesn't give that away.
Usually stuff that has ADS is super-detailed.

Needs ADS or sucks.
imo, ads feels clunky and awkward in Blockland.
And don't think I'm not using ads because I just hate it. It took lots of consideration to finally dump the idea of ads on all the weapons. So far only the snipers have it, but later a couple others may have it too.

Needs ADS or sucks.
It's funny because HellsHero was one of the first people to come up with the ADS system.

It's funny because HellsHero was one of the first people to come up with the ADS system.
haha I remember my old hk417

If I remember right it was the first released weapon with ads.

I dislike ADS too, It was basically my suggestion to keep ADS for snipers.

I dislike ADS too, It was basically my suggestion to keep ADS for snipers.
but u like AIDS CUZ UR GAY!!!