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Why Is Bot Events So Buggy?

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ArmyUnit:


--- Quote from: Sheath on July 06, 2012, 01:14:40 AM ---BURN ITTT

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The Black Card:


--- Quote from: Poleutrough on July 06, 2012, 01:12:06 AM ---Any server with bot events is open to attack. I never have bot events enabled, and if I do, building is disabled.
OnBotSpawn > Self > RecoverVehicle
I think

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Thanks

Well time to delete bot events.

Port:

Vehicle events are possibly even more dangerous.

onVehicleSpawn -> Vehicle -> SetDamageLevel -> 9999Creates an unattached dead vehicle with an emitter.onVehicleSpawn -> Vehicle -> RespawnRespawns the vehicle in the next simulation tick.
If your game was initially running at 60 TPS, within one minute you'll have 3600 (not counting TPS decrease) dead vehicles (with physics and networking for every single one) each with a fire emitter on it. Not fun.

Måster Blåster:

Because Bot Events is a buggy.

brickybob:


--- Quote from: Måster Blåster on July 06, 2012, 03:20:17 AM ---Because Bot Events is a buggy.

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hurr

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