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| My Blockland key is not working. Unless it feels like it. |
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| wizzlemanizzle:
I used to play blockland quite a bit for a a while, and then I stopped for quite a long time, I recently got a brand new laptop and wanted to start playing again. However, much to my dismay, I downloaded blockland from blockland.us and after the install had completed, and I started up the game, I found that putting in my key causes some strange things to happen... The first thing you should know, is that at the time I had downloaded blockland and tried to play on this new laptop, my older computer on which I played blockland before, was sitting in a corner, disconnected from any form of power, and had no connections to my internet, or in fact anything at all. On the laptop: I put in my key and for a second was pleased as it performed the necessary authentications and gave me the SUCCESS! box, but died a little inside when about 250ms later, the message was removed from the screen and replaced (much to my horror) with a big fat message saying that the key was invalid... On the old desktop: I plugged in the computer, turned it on, opened up blockland, it performed an update (which spanned at least 2 versions if I remember correctly.) and immediately performed the usual authentication check,(this is where I felt very much at a loss for words.) and gave me the SUCCESS messagebox, which this time was NOT followed by a message indicating my key was invalid. I was able to play and do the usual stuff. On the Laptop: At this point, I was rather baffled, so I made sure I had put in the key correctly, I copied the document on which I had written my key, and tried both typing it out, and copy-pasting it, and both times, had the same result as the first try. I remembered that blockland auto checks a "key.DAT" file when it starts so you don't have to keep putting in your key, so I copied the key from the desktop, to the laptop (mind you, the desktop was NOT on, because I wanted to be sure that no nonsense with me trying to have two computers using the same key was going to occur.) and when blockland started up, it told me I was in demo mode and asked me to put in a key. At this point, I considered re-downloading blockland on the old PC to see if I would have the same problem, but upon realizing that that would mean no blockland at all, I decided against it.(though by that point I had re-downloaded on the laptop. though I knew it probably would not help.) If anyone can tell me what to do here, I would greatly appreciate it, I need to delete everything from the desktop PC because its getting turned into a server hosting PC for an assortment of games, and I can't afford clutter or to use up additional power playing blockland on it. Ext. Information: Both computers are Windows 7 and are on the same router. As far as I know I have a dynamic ip, but I'm not sure. for the hell of it, just in case someone asks, console log after startup: --- Code: ---//-------------------------- 7/8/2012 -- 09:31:38 ----- Processor Init: Intel Pentium III, ~2.40 Ghz (timed at roughly 2.40 Ghz) FPU detected MMX detected SSE detected Math Init: Installing Standard C extensions Installing Assembly extensions Installing FPU extensions Installing MMX extensions Installing SSE extensions Input Init: DirectInput enabled. Syntax error in input. Blockland v20 build 1511 Module Directory: C:/Users/Jason/Documents/Blockland Profile Path: C:/Users/Jason/Documents/Blockland Total Ram: 8139 MB OS: Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit --------- Parsing Arguments --------- argc = 2 Parsing command line arguments: --------- Loading Common --------- Loading compiled script base/main.cs. Loading compiled script base/client/defaults.cs. Loading compiled script base/server/defaults.cs. Executing config/client/prefs.cs. Executing config/server/prefs.cs. --------- Loading MODS --------- --------- Initializing Base --------- Loading compiled script base/client/init.cs. Loading compiled script base/server/init.cs. Loading compiled script base/client/canvas.cs. Loading compiled script base/client/audio.cs. --------- Initializing Base: Server -------------------- Loading compiled script base/server/mainServer.cs. Loading compiled script base/server/scripts/game.cs. --------- Initializing Base: Client -------------------- Loading compiled script base/client/message.cs. Loading compiled script base/client/mission.cs. Loading compiled script base/client/missionDownload.cs. Loading compiled script base/client/actionMap.cs. Video Init: Accelerated OpenGL display device detected. Voodoo 2 display device not detected. Activating the OpenGL display device... Activating the OpenGL display device... (NEW) OpenGLDevice::setScreenMode 800 600 32 60 0 safeModeOn = 1 fixedFrame size = 3 caption size = 22 maxWindowWidth = 1594 maxWindowHeight = 872 Setting screen mode to 800x600x32@60hz (w)... winState.hGLRC does not exist winState.appDC does not exist winState.appWindow does not exist Creating a new window... moving window Acquiring a new device context... setting pixel format Pixel format set: 32 color bits, 24 depth bits, 8 stencil bits Creating a new rendering context (2)... Making the new rendering context current (2)... wglMakeCurrent worked don't need to ressurect texture manager setting vsync 0 done setting vsync showing window setting forground window setting window focus done with OpenGLDevice::setScreenMode OpenGL Init: Enabled Extensions ARB_multitexture (Max Texture Units: 8) EXT_compiled_vertex_array EXT_texture_env_combine EXT_packed_pixels EXT_fog_coord ARB_texture_compression EXT_texture_compression_s3tc 3DFX_texture_compression_FXT1 (ARB|EXT)_texture_env_add EXT_texture_filter_anisotropic (Max anisotropy: 16.000000) GL_ARB_vertex_buffer_object GL_EXT_multi_draw_arrays ARB_occlusion_query OpenGL Init: Disabled Extensions EXT_paletted_texture NV_vertex_array_range WGL_EXT_swap_control OpenGL driver information: Vendor: Intel Renderer: Intel(R) HD Graphics Family Version: 3.1.0 - Build 8.15.10.2372 OpenGL Init: Enabled Extensions ARB_multitexture (Max Texture Units: 8) EXT_compiled_vertex_array EXT_texture_env_combine EXT_packed_pixels EXT_fog_coord ARB_texture_compression EXT_texture_compression_s3tc 3DFX_texture_compression_FXT1 (ARB|EXT)_texture_env_add EXT_texture_filter_anisotropic (Max anisotropy: 16.000000) GL_ARB_vertex_buffer_object GL_EXT_multi_draw_arrays ARB_occlusion_query OpenGL Init: Disabled Extensions EXT_paletted_texture NV_vertex_array_range WGL_EXT_swap_control Video::setDevice - activate call done Video::setDevice - resetting canvas OpenAL Driver Init: OpenAL Vendor: Creative Labs Inc. Version: OpenAL 1.0 Renderer: Software Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3 Loading compiled script base/client/scripts/allClientScripts.cs. Activating package: CanvasCursor Loading compiled script base/client/ui/allClientGuis.gui. Executing config/client/config.cs. --------- Loading Client Add-Ons --------- Binding server port to default IP UDP initialized on port 0 Executing config/server/ADD_ON_LIST.cs. Engine initialized... Authentication: FAIL Exporting server prefs Exporting client prefs Exporting client config Shutting down the OpenGL display device... Making the GL rendering context not current... Deleting the GL rendering context... Releasing the device context... --- End code --- I searched for similar problems earlier, and didn't find anything that quite describes the situation, so I don't know if anyone has this odd problem. Thanks, Wizz |
| Doomonkey:
Does anyone else have your key? |
| wizzlemanizzle:
No, I am the only person (unless someone guessed it) that knows my key. |
| Ipquarx:
So it worked fine on one computer, but diddn't work on the next? |
| Butler:
Did your ISP change within the time between changing computers? |
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