Here we go again. I hope you manage to do the animations and ammo system correctly. If you give me proper credit I can give you all of my TF2 models. The colors are accurate.
Ammo box large
Ammo box medium
Ammo box small
Healthkit large
Healthkit medium
Healthkit small
Briefcase
Minigun
Natascha (Making the ammo belt doesn't take long)
Pistol
Loch and Load + ammo
Bonk
Crit-a-Cola (I can do the texture in an hour)
Candy Cane
Equalizer
Knife
Flamethrower
Revolver
Tribal Shiv
Sandvich
Backburner
No animations.
Feel free to reference my old thread:
http://forum.blockland.us/index.php?topic=149513.0In that (old) thread every model except the KGB has been done now.
Here are the TF2 add-ons I've made or assisted with.
http://forum.returntoblockland.com/dlm/viewFile.php?id=90http://forum.returntoblockland.com/dlm/viewFile.php?id=3340http://forum.returntoblockland.com/dlm/viewFile.php?id=4006I built ctf_turbine and it is ready for usage right now but I'm not quite happy with it since the middle area for some bizarre reason is not perfectly symmetrical. The doors work like they do in the real map. I also started eventing a class and team selection hub but I don't think I finished them. I also did some work on evented teleporter system and brick based animations but that kinda failed.
I've also done a tiny bit of work on cp_degrootkeep.
I can do more models since I'm the master sensei of replicating, tweaking and making models low poly with unprecedented accuracy. I can also do vector art like with the arrow and cap site prints. But only after you have some actual animations and scripting to show. I have actual better things to do than model for a dead project.