Author Topic: -check other topic-  (Read 9233 times)

Here we go again. I hope you manage to do the animations and ammo system correctly. If you give me proper credit I can give you all of my TF2 models. The colors are accurate.

Ammo box large
Ammo box medium
Ammo box small
Healthkit large
Healthkit medium
Healthkit small
Briefcase
Minigun
Natascha (Making the ammo belt doesn't take long)
Pistol
Loch and Load + ammo
Bonk
Crit-a-Cola (I can do the texture in an hour)
Candy Cane
Equalizer
Knife
Flamethrower
Revolver
Tribal Shiv
Sandvich
Backburner

No animations.

Feel free to reference my old thread: http://forum.blockland.us/index.php?topic=149513.0
In that (old) thread every model except the KGB has been done now.

Here are the TF2 add-ons I've made or assisted with.
http://forum.returntoblockland.com/dlm/viewFile.php?id=90
http://forum.returntoblockland.com/dlm/viewFile.php?id=3340
http://forum.returntoblockland.com/dlm/viewFile.php?id=4006

I built ctf_turbine and it is ready for usage right now but I'm not quite happy with it since the middle area for some bizarre reason is not perfectly symmetrical. The doors work like they do in the real map. I also started eventing a class and team selection hub but I don't think I finished them. I also did some work on evented teleporter system and brick based animations but that kinda failed.
I've also done a tiny bit of work on cp_degrootkeep.

I can do more models since I'm the master sensei of replicating, tweaking and making models low poly with unprecedented accuracy. I can also do vector art like with the arrow and cap site prints. But only after you have some actual animations and scripting to show. I have actual better things to do than model for a dead project.


Here we go again. I hope you manage to do the animations and ammo system correctly. If you give me proper credit I can give you all of my TF2 models. The colors are accurate.

Ammo box large
Ammo box medium
Ammo box small
Healthkit large
Healthkit medium
Healthkit small
Briefcase
Minigun
Natascha (Making the ammo belt doesn't take long)
Pistol
Loch and Load + ammo
Bonk
Crit-a-Cola (I can do the texture in an hour)
Candy Cane
Equalizer
Knife
Flamethrower
Revolver
Tribal Shiv
Sandvich
Backburner

No animations.

Feel free to reference my old thread: http://forum.blockland.us/index.php?topic=149513.0
In that (old) thread every model except the KGB has been done now.

Here are the TF2 add-ons I've made or assisted with.
http://forum.returntoblockland.com/dlm/viewFile.php?id=90
http://forum.returntoblockland.com/dlm/viewFile.php?id=3340
http://forum.returntoblockland.com/dlm/viewFile.php?id=4006

I built ctf_turbine and it is ready for usage right now but I'm not quite happy with it since the middle area for some bizarre reason is not perfectly symmetrical. The doors work like they do in the real map. I also started eventing a class and team selection hub but I don't think I finished them. I also did some work on evented teleporter system and brick based animations but that kinda failed.
I've also done a tiny bit of work on cp_degrootkeep.

I can do more models since I'm the master sensei of replicating, tweaking and making models low poly with unprecedented accuracy. I can also do vector art like with the arrow and cap site prints. But only after you have some actual animations and scripting to show. I have actual better things to do than model for a dead project.
Blockland just got
  20% cooler

Here we go again. I hope you manage to do the animations and ammo system correctly. If you give me proper credit I can give you all of my TF2 models. The colors are accurate.

Ammo box large
Ammo box medium
Ammo box small
Healthkit large
Healthkit medium
Healthkit small
Briefcase
Minigun
Natascha (Making the ammo belt doesn't take long)
Pistol
Loch and Load + ammo
Bonk
Crit-a-Cola (I can do the texture in an hour)
Candy Cane
Equalizer
Knife
Flamethrower
Revolver
Tribal Shiv
Sandvich
Backburner

No animations.

Feel free to reference my old thread: http://forum.blockland.us/index.php?topic=149513.0
In that (old) thread every model except the KGB has been done now.

Here are the TF2 add-ons I've made or assisted with.
http://forum.returntoblockland.com/dlm/viewFile.php?id=90
http://forum.returntoblockland.com/dlm/viewFile.php?id=3340
http://forum.returntoblockland.com/dlm/viewFile.php?id=4006

I built ctf_turbine and it is ready for usage right now but I'm not quite happy with it since the middle area for some bizarre reason is not perfectly symmetrical. The doors work like they do in the real map. I also started eventing a class and team selection hub but I don't think I finished them. I also did some work on evented teleporter system and brick based animations but that kinda failed.
I've also done a tiny bit of work on cp_degrootkeep.

I can do more models since I'm the master sensei of replicating, tweaking and making models low poly with unprecedented accuracy. I can also do vector art like with the arrow and cap site prints. But only after you have some actual animations and scripting to show. I have actual better things to do than model for a dead project.
Thanks but the models are all going to be made by me to create consistency

I am strictly talking about the weapons, if we could implement the health and ammo kits (etc.) that would be cool
« Last Edit: July 09, 2012, 12:58:21 PM by indyjones »

This is amazing, now we have finally decent models and balance for a Team Fortress 2 weapon set.


Indy, You make one model of the bazooka and suddenly you're creating a pack
Don't you think that's a tad bit of a stretch.

Indy, You make one model of the bazooka and suddenly you're creating a pack
Don't you think that's a tad bit of a stretch.

Indy, You make one model of the bazooka and suddenly you're creating a pack
Don't you think that's a tad bit of a stretch.
How am I even supposed to respond to that?

-snip-
I have discovered the pyro is spongebob.

Ontopic though, talking to OP are you planning on making all the weapons of pyromania?Like scout's new weapon set and sniper's new weps?

I have discovered the pyro is spongebob.

Ontopic though, talking to OP are you planning on making all the weapons of pyromania?Like scout's new weapon set and sniper's new weps?

;)

You just said that you will do all the models yourself and now you're looking for modelers?

You just said that you will do all the models yourself and now you're looking for modelers?
Rykuta pressed me to open it up

Personally I think you should have started on stock weapons but besides that this looks awesome! Looking forward to it.

Rykuta pressed me to open it up
Rykuta is also the biggest handicap ever.