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| Bisjac's - Open TTD |
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| Daedalus:
--- Quote from: Bisjac on July 09, 2012, 12:04:00 AM ---is it possible to delete companies/players without using a dedicated server? i would prefer not to play this on a dedi if i can help it. but i worry about failed noobs taking up company spaces and abandoning them --- End quote --- pretty sure you can if not, people with successful stuff like you and I can buy the companies for like 2 bucks and remove them |
| Bisjac:
well i figured i would disable company buying to avoid plenty of abuse lol. but then again, i dunno any other way to remove a company that has been abandoned. they spam the map, and take up possible player spots |
| Sami2ss:
if only i could figure out train signals, i would do awesome.. seriously, no guides are dumb enough to explain it to me lol. |
| Bisjac:
thats prob the hardest thing in the game to learn. im a big fan of 1way rails. necessary if you need many trains sharing tracks. one thing you need to learn about signals, is 1 train will NOT enter an area (any rail space between signals) that another train is currently in the first set of signals is all you ever really need to use. reclick the ground to change them from 2way to 1way(then 1way other direction) if you need. just ignore all other signal types. |
| Bisjac:
http://img823.imageshack.us/img823/4406/f1af19e5ca944f158b42669.png here is a network using regular 2way signals. it allows a train to go back and forth on a track. notice how i have them before/after any intersection. because if there is a train in X location, then the second train would otherwise refuse to drive there. we gott let multiple trains have the freedom to come and go without blocking each other's juctions technically with 2 trains and 2 spots to pull in, there dont need to be an intersection. but what if you had 10 trains needing to share the 2 spots at the larger hub? signals let them know what is taken |
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