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Steam greenlight announced

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Hiiro326:


--- Quote from: Darkness ZXW on July 09, 2012, 05:35:18 PM ---you kind of have to like

have the developer's permission.

this is a stupid as forget feature. it mean there will be more COD and less great games

--- End quote ---
how will it make LESS good games come out?

Nickelob Ultra:


--- Quote from: Darkness ZXW on July 09, 2012, 05:35:18 PM ---you kind of have to like

have the developer's permission.

this is a stupid as forget feature. it mean there will be more COD and less great games

--- End quote ---
If you submit something that is someone else's game it sure as hell will be identified for sure.

It's not like people make games at the same rate as workshop mods.  Making a game isn't something you do within a short period of time, the things that are on Steam are practically of high quality, never anything cheap (few exceptions).

Darkness ZXW:


--- Quote from: Nickelob Ultra on July 09, 2012, 05:47:09 PM ---If you submit something that is someone else's game it sure as hell will be identified for sure.

It's not like people make games at the same rate as workshop mods.  Making a game isn't something you do within a short period of time, the things that are on Steam are practically of high quality, never anything cheap (few exceptions).

--- End quote ---

i mean the great community of intellectuals on steam will go for the F2P FPS game made in 6 months than a masterpiece which isn't point and shoot

didn't mean people would steal other people's work. i meant unless hawf agrees to go into steam with husk it can't be

Marcem:

I think Badspot or Kompressor said that they did try to get it on steam, but valve denied it for some reason. 

FFSO:


--- Quote from: Böltster on July 09, 2012, 05:02:11 PM ---how much of a cut would steam take if badspot put it up?

i know he already makes very little from each sale

--- End quote ---
$9 dollars is almost 50% that is not very little compared to other games. If steam cut in as well badspot would rack in about $5-7 per game. 50% is a lot for a game profit that isn't indie

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