Blockland Forums > General Discussion
How do I unlock adventure mode in Blockland?
ThinkInvisible:
--- Quote from: Awdax on July 11, 2012, 01:48:46 AM ---Pretty sure I've already explained that it's possible for it to be removed from the map when third-party or certain types of client functions are used; like Mission Editor. It would be too easy that way to get it.
Haha, and you guys need to calm down. Who cares if a few more people find out about it? It's not that big of a deal, stop putting so much emphasis saying it's fake.
--- End quote ---
The mission editor 'add-on' just activates content that was in the game to start with. Even if it didn't appear there it would still be an object findable by [ID].getClassName()
Extrude:
--- Quote from: ThinkInvisible on July 11, 2012, 01:51:07 AM ---The mission editor 'add-on' just activates content that was in the game to start with. Even if it didn't appear there it would still be an object findable by [ID].getClassName()
--- End quote ---
Implying you've even tried that.
Awdax:
--- Quote from: ThinkInvisible on July 11, 2012, 01:51:07 AM ---The mission editor 'add-on' just activates content that was in the game to start with. Even if it didn't appear there it would still be an object findable by [ID].getClassName()
--- End quote ---
Exactly it activates it. Which could also trigger removing the brick.
And wouldn't you need to find the ID first to use [ID].getClassName()? You probably know more about this than me, so I'm not going to argue. I'm positive there is something that hides it though so you can't "cheat" at finding it.
ThinkInvisible:
object IDs are generally created one after another
for(%i = 0; %i< serverconnection.getcount(); %i++) {
echo(serverConnection.getObject(%i).getClassName());
}
this will return every single class name for every single thing in the server
e.g. FXDtsBrick (a brick), projectile or projectileData (not sure which, a bullet), etc
Extrude:
Try it on Slate, see what it returns.