| Blockland Forums > Suggestions & Requests |
| Better hunger mod |
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| tyler0:
Relay it maybe? --- Code: ---X 33ms onActivate Self fireRelay X 0ms onRelay Self VCE_ifValue //constantrue == //true X 0ms onVariableTrue // remove hunger here X 330ms onRelay Self fireRelay --- End code --- |
| Gen. Hothauser:
--- Quote from: tyler0 on July 12, 2012, 05:16:18 PM ---Relay it maybe? --- Code: ---X 33ms onActivate Self fireRelay X 0ms onRelay Self VCE_ifValue //constantrue == //true X 0ms onVariableTrue // remove hunger here X 330ms onRelay Self fireRelay --- End code --- --- End quote --- I think it would have to be dosub events, because relays don't include client/player, only self an namedbrick. Also, wouldn't this just cause the player to immediately lose all hunger, or gain hunger? :p. We always talk about losing hunger because of the way our hunger mods are set up, even though it doesn't make sense. Anyway, just increase delay, change to onsub/dosub and it'll work. |
| Blockoverlord:
Actually, i'm having a custom mod made, which includes a good hunger system. |
| K3k0m@n:
--- Quote from: K3k0m@n on July 12, 2012, 12:12:13 PM ---You could use events and LeetZeros food pack (i think its his) Make the events make every player lose HP once in a while and use his food pack to get HP. --- End quote --- and in the spawnroom (if you have one) if theres a door to get out, you could add the events to that door. |
| tyler0:
--- Quote from: Gen. Hothauser on July 13, 2012, 12:33:24 AM ---I think it would have to be dosub events, because relays don't include client/player, only self an namedbrick. --- End quote --- Lol i found a trick to this. Let me make it. |
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