Blockland Forums > General Discussion
MrLoganator111's Boss Battles [Coming Soon]
Poleutrough:
I hope you pick up in area's pecon failed at.
And please don't make your e-tard list several thousand pages long like pecon's.
MrLoganator111:
--- Quote from: Poleutrough on July 12, 2012, 10:32:18 AM ---I hope you pick up in area's pecon failed at.
And please don't make your e-tard list several thousand pages long like pecon's.
--- End quote ---
Yea ik. I wont. I usually don't have any e-tard words. And what areas are you talking about that Pecon has failed at. Any input/advice would be awesome. It can only make the server better.
Poleutrough:
For one, don't make stupid buyable classes that can outrun melee-only bosses, and don't add stupid bridge / towers everywhere that get in the way, don't make the bosses so vastly different from each other that certain ones never ever get used.
MrLoganator111:
--- Quote from: Poleutrough on July 12, 2012, 10:38:35 AM ---For one, don't make stupid buyable classes that can outrun melee-only bosses, and don't add stupid bridge / towers everywhere that get in the way, don't make the bosses so vastly different from each other that certain ones never ever get used.
--- End quote ---
Ok, I agree with the buyable classes thing and the last part, but bridge / towers are obstacles. To have a good boss battles arena you need obstacles or else it would be really easy to kill the boss in an area similar to an open field.
PowerDag:
--- Quote from: Poleutrough on July 12, 2012, 10:38:35 AM ---For one, don't make stupid buyable classes that can outrun melee-only bosses, and don't add stupid bridge / towers everywhere that get in the way, don't make the bosses so vastly different from each other that certain ones never ever get used.
--- End quote ---
aka make the game really boring
The reason there's boss diversity is so that players don't get bored just fighting one type of boss. Imagine nine clones of the Badspot boss. Not too fun now, is it?
The whole point of buyables/assists and towers/bridges is to provide a challenge to player and boss alike.