| Blockland Forums > General Discussion |
| Gamepad compatibility script for BL |
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| Chrono:
--- Quote from: ._maxwell23461_. on July 12, 2012, 10:18:13 PM ---http://forum.blockland.us/index.php?topic=135523.0 --- End quote --- >joy2key Well it's a damn shame that topic doesn't use the native support TGE has! |
| Chrono:
Here's the code you're looking for. Sorry that it's not in add-on format. I kinda ripped it apart and kept the old code in a text file. --- Code: ---$Pref::Input::JoystickDeadZone = "-0.26 0.26"; $Pref::Input::JoystickEnabled = true; $Pref::Input::JoystickInvert = false; $Pref::Input::JoystickSensitivity = 0.1; $Pref::Input::JoystickSouthPaw = false; if($Pref::Input::JoystickEnabled) enableJoystick(); function joystickMoveX(%val) { if(%val > 0) { $mvRightAction = %val * $movementSpeed; $mvLeftAction = 0; } else { $mvLeftAction = -%val * $movementSpeed; $mvRightAction = 0; } } function joystickMoveY(%val) { if(%val > 0) { $mvBackwardAction = %val * $movementSpeed; $mvForwardAction = 0; } else { $mvForwardAction = -%val * $movementSpeed; $mvBackwardAction = 0; } } function getJoystickAdjustAmount(%val) { // based on a default camera FOV of 90' return(%val * ($cameraFov / 90) * $Pref::Input::JoystickSensitivity); } function joystickYaw(%val) { if(%val > 0) { $mvYawLeftSpeed = getJoystickAdjustAmount(%val); $mvYawRightSpeed = 0; } else { $mvYawRightSpeed = getJoystickAdjustAmount(-%val); $mvYawLeftSpeed = 0; } } function joystickPitch(%val) { if($Pref::Input::JoystickInvert) %val = -%val; if(%val > 0) { $mvPitchUpSpeed = getJoystickAdjustAmount(%val); $mvPitchDownSpeed = 0; } else { $mvPitchDownSpeed = getJoystickAdjustAmount(-%val); $mvPitchUpSpeed = 0; } } function joystickFire(%val) { if(%val < 0) { $mvTriggerCount0++; } else if(%val > 0) { $mvTriggerCount4++; } else { $mvTriggerCount0 = 0; $mvTriggerCount4 = 0; } } function joystickShowPlayerList(%val) { if(%val) Canvas.pushDialog(NewPlayerListGui); else Canvas.popDialog(NewPlayerListGui); } function joystickToggleEscapeMenu(%val) { if(%val) escapeMenu.toggle(); } if($Pref::Input::JoystickSouthPaw) { moveMap.bind(joystick, "rxaxis", "D", $Pref::Input::JoystickDeadZone, joystickMoveX); moveMap.bind(joystick, "ryaxis", "D", $Pref::Input::JoystickDeadZone, joystickMoveY); moveMap.bind(joystick, "xaxis", "D", $Pref::Input::JoystickDeadZone, joystickYaw); moveMap.bind(joystick, "yaxis", "D", $Pref::Input::JoystickDeadZone, joystickPitch); } else { moveMap.bind(joystick, "xaxis", "D", $Pref::Input::JoystickDeadZone, joystickMoveX); moveMap.bind(joystick, "yaxis", "D", $Pref::Input::JoystickDeadZone, joystickMoveY); moveMap.bind(joystick, "rxaxis", "D", $Pref::Input::JoystickDeadZone, joystickYaw); moveMap.bind(joystick, "ryaxis", "D", $Pref::Input::JoystickDeadZone, joystickPitch); } moveMap.bind(joystick, "zaxis", "D", $Pref::Input::JoystickDeadZone, joystickFire); moveMap.bind(joystick, "button0", plantBrick); moveMap.bind(joystick, "button1", openBSD); moveMap.bind(joystick, "button2", useBricks); moveMap.bind(joystick, "button3", useTools); moveMap.bind(joystick, "button4", shiftBrickDown); moveMap.bind(joystick, "button5", shiftBrickUp); moveMap.bind(joystick, "button6", invLeft); moveMap.bind(joystick, "button7", invRight); moveMap.bind(joystick, "button8", RotateBrickCCW); moveMap.bind(joystick, "button9", RotateBrickCW); moveMap.bind(joystick, "lpov", shiftBrickLeft); moveMap.bind(joystick, "rpov", shiftBrickRight); moveMap.bind(joystick, "upov", shiftBrickAway); moveMap.bind(joystick, "dpov", shiftBrickTowards); --- End code --- |
| Uxie²:
--- Quote from: Nobot on July 12, 2012, 09:51:11 PM ---You can use an Xbox controller for Blockland? :o Is it possible with a PS3 controller too? --- End quote --- Ive done it. |
| Gen. Hothauser:
Now, someone make one for the Nintendo 64 controller! Why does Nintendo have to use their own special connections instead of standard USB stuff. And here's an idea I will post in requests later, control Blockland with a Guitar Hero/Rock Band Guitar, just for the hell of it. |
| DontCare4Free:
--- Quote from: Gen. Hothauser on July 13, 2012, 12:26:23 AM ---Now, someone make one for the Nintendo 64 controller! Why does Nintendo have to use their own special connections instead of standard USB stuff. And here's an idea I will post in requests later, control Blockland with a Guitar Hero/Rock Band Guitar, just for the hell of it. --- End quote --- Nintendo uses standard Bluetooth stuff. Ninty64/GameCube are from the "let's invent propretariary plugs for everything" era; both Xbox (the original) and PS1/2 had propretariary plugs too. |
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