I have some friends who might be able to, what kind of event are you looking for?
Only one or two, VCE event mods.
Modvariableall and Ifvariableall. Modvarall modifies a specified variable of everyone's at the same time. Ifvariableall checks a specified event of everyone's at the same time. For ifvarall, a Boolean needs to be included for incase the player doesn't have the described variable, so checked would mean everyone needs to have the described amount of the specified variable, and unchecked means not everyone needs the described amount of the specified variable.
Example, using Daycycle events, once they get fixed:
[0] [DaycycleOnNoon] [Minigame] [VCE_ModvariableAll] [Client] [Money] [Add] [100]
That's an extremely simplified version of the planned monetary system.
And for ifvarall
[0] [DaycycleOnNoon] [Minigame] [VCE_IfvariableAll] [Minigame] [Wood] [<=] [50] [1 1]
[1] [Onvariabletrue] [Minigame] [VCE_Modvariable] [Wood] [Set] [1000]
This one checks how much wood is in the resource database, and if it is too low, it resets the amount. This would be just a safety backup incase no one lumberjacks enough to get the required resources into the game.
Also, I wasn't sure what field this would be (Minigame, self, etc), so whatever it requires is good with me.