Poll

What new job line should I make first?

Druggie
4 (66.7%)
Music
0 (0%)
Sport
0 (0%)
School
2 (33.3%)

Total Members Voted: 6

Author Topic: Blocktopolis City RPG (Information Update 11/13/12)  (Read 13530 times)


Bump.  I want to know what I'm missing.  Look at the OP, I updated it.


I had an interesting idea to add to the city - electricity.  I would have a factory that takes the coal mined from miners to make electricity, which would be transferred via over-head and underground power lines, to every house and facility.  This way, any more complex systems, like weather an natural disasters, could adversely affect the city.

/discuss

cnai b admni

Lul.

I just realized your avatar is a cat doin the Gangnam style dance, I always thought it was just a dancing cat.

Depends, are you serious, and if so, submit the usual qualification app.

Bi-weekly Bump.

Info updated.  Agriculture done, I'll try to get a video made for you guys.

Dowant.
Seriously, when is this gonna come out already :c

Dowant.
Seriously, when is this gonna come out already :c

Waiting for Evar to finish the all encompassing single event mod needed to connect everything together.  I'm not sure how far he is with it though, so if anyone else is up to it, go ahead.

I have some friends who might be able to, what kind of event are you looking for?

I have some friends who might be able to, what kind of event are you looking for?

Only one or two, VCE event mods.

Modvariableall and Ifvariableall.  Modvarall modifies a specified variable of everyone's at the same time.  Ifvariableall checks a specified event of everyone's at the same time.  For ifvarall, a Boolean needs to be included for incase the player doesn't have the described variable, so checked would mean everyone needs to have the described amount of the specified variable, and unchecked means not everyone needs the described amount of the specified variable.

Example, using Daycycle events, once they get fixed:

Code: [Select]
[0] [DaycycleOnNoon] [Minigame] [VCE_ModvariableAll] [Client] [Money] [Add] [100]
That's an extremely simplified version of the planned monetary system.

And for ifvarall

Code: [Select]
[0] [DaycycleOnNoon] [Minigame] [VCE_IfvariableAll] [Minigame] [Wood] [<=] [50] [1 1]
[1] [Onvariabletrue] [Minigame] [VCE_Modvariable] [Wood] [Set] [1000]

This one checks how much wood is in the resource database, and if it is too low, it resets the amount.  This would be just a safety backup incase no one lumberjacks enough to get the required resources into the game.

Also, I wasn't sure what field this would be (Minigame, self, etc), so whatever it requires is good with me.

Sure, I just go, if allowed, and will play. No comment. :]

I'll let my friend know what your looking for and see if he's capable.

I like the Look of the pizza place thingy.

This will look interesting with terrain.

This will look interesting with terrain.

I'll work on it after I get the 'mod' finished.

City RPs always worry me, because I always wind up robbed blind and shot to death the very second a dollar finds its way into my pocket.