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NationStates : Run a nation affected by in-game events and political yadas...
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Mega-Bear:

--- Quote from: Doomonkey on August 27, 2012, 12:24:11 PM ---Getting rid of trusts hurt the economy!! That is totally not fair. Trusts = prices skyrocket and quality drops. Less people are employed and less people buy goods. Busting trusts should have boosted the economy.

--- End quote ---

Unfortunately NationStates identifies right-winging economic policies as the best economic policies. Though with determination you can have a strong economy while keeping the public sector dominant.
Doomonkey:

--- Quote from: Mega-Bear on August 27, 2012, 02:39:15 PM ---Unfortunately NationStates identifies right-winging economic policies as the best economic policies. Though with determination you can have a strong economy while keeping the public sector dominant.

--- End quote ---
Well staying out of the economy in every way is the best route, with the exception of trusts. Oh well, I will just have to keep this in mind for next time I get a similar issue.

EDIT: New issue involves speed limits. I choose to abolish them because it will help the economy. Then I read option 3: "I think the current speed limits are fine, but we need better enforcement," says Chastity Rikkard, the most feared traffic warden in Doomonkey. "If we required GPS tracking devices in all vehicles, we'd ticket every single speeder, no problem. In addition, we could monitor the movements of criminals and other suspicious individuals, and vastly reduce the risk of crime, terrorism, and other subversive activity. Some say that's an invasion of privacy, but if you've done nothing wrong what's there to fear?"

Why do they put this in the same issue as a speed limit one? I want to choose option 1 and 3. Nooooo.
Flamecannon:
i have 238mil now :D
PrototypeCow:

ye
CharlesSpeaking:

--- Quote from: Flamecannon on September 08, 2012, 01:45:18 PM ---i have 238mil now :D

--- End quote ---
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