Author Topic: VCE is acting odd.  (Read 1389 times)

I think it's the random parameter in line 1.  Random picks a number between 0 and 1.  I don't think the final box does anything.  If I am correct, then just change the parameters of the other events from 1, 2, 3, and 4 and change it to ranges, such as 0-.25, .25-.5, .5-.75, .75-1.  I think this can replace what you want:

[/] 2 50 [onrelay] [self] [vce_ifval] [<var:br:chance>] [>]
  • [3 3]
  • [/] 3 0
[onvariabletrue] [self] [vce_ifval] [<var:br:chance>] [<=] [.25] [6 7]*

*this is the lines 6 and 7 in you picture, not what the events would be in my example.  This should work now.

wroooong, they work fine with onActivate events.
I wasn't talking to you, I guess I should've quoted who I was talking to first, sorry about that.

-snip-
no that's not how it works at all. first, it only gives a whole number. Secondly it picks the number between 0 and the variable you are randomizing's current value (pretty sure this is right?).

no that's not how it works at all. first, it only gives a whole number. Secondly it picks the number between 0 and the variable you are randomizing's current value (pretty sure this is right?).

My thing that i said comes pretty much directly from the mining brick in my City RPG that i am currently working on.  so ya

but if you are right, then he'd want to change it to a range, because the == wont work