| Blockland Forums > Suggestions & Requests |
| Edit the Output Event - SetInventory to handle more than 5 slots |
| (1/1) |
| Racerboy:
Most of us know the SetInventory Output Event by Truce on RTB here, but you are only allowed to set items up to 5 slots, this limit is pre-set in the event. What if you have 6, 7, or 8 slot playertypes? You're going to need a way to set items in those higher number slots (6, 7, 8). Would this be possible? If so, could someone make these edits? |
| jes00:
--- Quote from: Racerboy on July 18, 2012, 09:39:48 AM ---Most of us know the SetInventory Output Event by Truce on RTB here, but you are only allowed to set items up to 5 slots, this limit is pre-set in the event. What if you have 6, 7, or 8 slot playertypes? You're going to need a way to set items in those higher number slots (6, 7, 8). Would this be possible? If so, could someone make these edits? --- End quote --- Just ask Truce to do it. He made the mod after all. |
| Racerboy:
Bump He hasn't responded yet. |
| Racerboy:
Still could use this :/ |
| Mold:
Open server.cs Replace --- Code: ---registerOutputEvent(Player,SetInventory,"datablock ItemData\tint 1 5 1",1); --- End code --- with --- Code: ---registerOutputEvent(Player,SetInventory,"datablock ItemData\tint 1 9 1",1); --- End code --- Done No need truce for that |
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