| Blockland Forums > General Discussion |
| Idea pool - The "perfect" Mini Empires server |
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| Mecha:
I know i've done this before, but that was mostly my own ideas. So I thought: Why don't I see if the forums can pool together ideas? Problem 1: Arsepulling This is the biggest. Where does all that crap come from? I had a thought: each brick has a resource (RES) cost. The bigger the brick, the more RES you need. When eventing something, the more lines you have in the brick, the more RES the events cost. Emitters are usually free, with one exception: Sheilds. You know, Muffinmix's sheild emitters. Those cost RES. The bigger, the more costly. Okay, you're probably getting the point now. This creates another problem: A nuke could cost less than a hospital(depending on size), so I suppose you'd have to use a specialist plate(a special tank plate, where all bricks on it are of tank classification). Pool some more ideas, let's see if we can make a "perfect" server. We should make it so it isn't the equivalent of children playing cops and robbers (i shot u! no lol i had a bulletvest lol), but not warhammer complicated. |
| jarelash:
I always had these "random events" in my mini-empires, that affect everyone somehow. Some basic events coul be discovering a new mineral/ore, or maybe a meteorite crash. |
| Mecha:
--- Quote from: jarelash on July 18, 2012, 04:49:55 PM ---I always had these "random events" in my mini-empires, that affect everyone somehow. Some basic events coul be discovering a new mineral/ore, or maybe a meteorite crash. --- End quote --- I like this, if a RES mining system is thrown together somehow, this can be a nice way of getting it. (Say, the metorite or new ores could have a... well, new ore that gives more RES per unit) |
| Slate521:
Xalos and I (Xalos is doing the programming, I'm sitting behind him and thrashing him) are working on this. Mini Empires mod. Currently, it's kind of at a halt in the development, but it has a system extremely similar to this, as well as will incorporate multiple types of resources, mine buildings, ages of development, and AI. |
| HellsSpot:
--- Quote from: Slate521 on July 18, 2012, 08:48:38 PM ---Xalos and I (Xalos is doing the programming, I'm sitting behind him and thrashing him) are working on this. Mini Empires mod. Currently, it's kind of at a halt in the development, but it has a system extremely similar to this, as well as will incorporate multiple types of resources, mine buildings, ages of development, and AI. --- End quote --- yes. |
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