Blockland Forums > Suggestions & Requests
Items_Potion
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Cool Boi:
I'm working on a medieval fort and it would be nice to have some more potions other than the red one.
They would be:
Green- Heals 50 health and adds a 25% speed boost for a couple of seconds.
Blue- Heals 25 health.
Orange- Heals 45 health.
Purple- Poison, takes away 10 health.
Pink- Causes a heart emote to appear above the player
jes00:
Easy to make.
Cool Boi:

--- Quote from: jes00 on July 18, 2012, 05:45:36 PM ---Easy to make.

--- End quote ---
Think you could do it? If possible in the model of your milk/ red potion addon?
Mr.Noßody:
Ive looked into this.
Couldn't figure out how to incorporate temporary item effects like upping player speed.

If someone can provide the code for that, I have a pack ready to go already.
jes00:

--- Quote from: Mr.Noßody on July 18, 2012, 09:51:03 PM ---Ive looked into this.
Couldn't figure out how to incorporate temporary item effects like upping player speed.

If someone can provide the code for that, I have a pack ready to go already.

--- End quote ---

--- Code: ---datablock PlayerData(PlayerPotionFasterArmor : PlayerStandardArmor)
{
maxBackwardSpeed = "5";
maxForwardSpeed = "8";
maxSideSpeed = "7";

maxBackwardCrouchSpeed = "3";
maxForwardCrouchSpeed = "4";
maxSideCrouchSpeed = "3";

maxUnderwaterBackwardSpeed = "8.8";
maxUnderwaterForwardSpeed = "9.4";
maxUnderwaterSideSpeed = "8.8";

maxJumpSpeed = "35";

uiName = "";
};

//When they drink it
%oldDatablock = %player.datablock.getName();
%player.setDatablock("PlayerPotionFasterArmor");
%player.schedule(5000, 0, setDatablock, %oldDatablock);

--- End code ---
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