Blockland Forums > Suggestions & Requests
Bot events 2
Fob:
--- Quote from: elm on July 26, 2012, 03:39:09 PM ---Should i?
--- End quote ---
yes please, i am in need of a redone bot events that has almost no critical bugs such as;
* bots loosing their appearance and overall not working as they should when the owner is not in the server
* bots changing into strange colours when playertype is change (e.g changing a bot into a battle droid screws up their colours)
* bots node parts sometimes disappearing when applying an av with /applyav (i'm not 100% sure if this is has to do with other add-ons that might corrupt bot events from doing this correctly)there are probably a lot more bugs, but i would be really happy if you could remake bot events for the people who encounter these problems whilst making large projects that require bot events :cookie:
Axolotl:
--- Quote from: Mold on July 18, 2012, 07:57:34 PM ---How you wanna crash a server with a bot
wrtf
--- End quote ---
>onBotDetectEnemy - Self - respawnVehicle
elm:
--- Quote from: Fob on July 26, 2012, 07:10:35 PM ---yes please, i am in need of a redone bot events that has almost no critical bugs such as;
* bots loosing their appearance and overall not working as they should when the owner is not in the server
* bots changing into strange colours when playertype is change (e.g changing a bot into a battle droid screws up their colours)
* bots node parts sometimes disappearing when applying an av with /applyav (i'm not 100% sure if this is has to do with other add-ons that might corrupt bot events from doing this correctly)there are probably a lot more bugs, but i would be really happy if you could remake bot events for the people who encounter these problems whilst making large projects that require bot events :cookie:
--- End quote ---
If i do it, there wont be any handicapped slash coommands and stuff, it would be done correctly.
Treynolds416:
--- Quote from: heedicalking on July 19, 2012, 12:09:18 AM ---no i'm saying that the core functions for bot events don't actually take up them majority of the code. the whole thing isn't a complete mess of AI pathing, complex math, or trig calculations.
a "lot of stuff" is in the existing mod, but it's also a lot of stuff that doesn't take long at all to incorporate into a new bot events.
it's much better to make a new mod (ie slayer) than slap on a couple of patches to try to hold together something broken(ie TDM), especially if the mod is no longer being support by the author.
VCE is an example of a mod done right to work with other mods. it works with slayer and TDM and can be used for both. mod authors can easily register values for VCE without the mod author having to update support for every mod out there.
Slayer is an example of a mod done right. other modders can add gamemodes and extend the functions the mod has. It attempts to support dated mods that worked for TDM. The new versions do not break everything, and it still actively updated and patched.
of course a new bot events would be great, but if no one is up for that someone should fix the existing bot events so that they aren't a threat to the people who use them.
--- End quote ---
I wasn't suggesting that. I was suggesting that you take the parts that aren't broken and use them, and completely rewrite everything else.
PurpleMetro:
--- Quote from: heedicalking on July 18, 2012, 06:23:48 PM ---We need an updated bot events mod. One that does not crash servers and break game features.
some ideas:
Slayer support would be neat. Having team bots that are able to stand on and capture the capture points.
A GUI that allows you to pick bot uniforms, or an event that sets them to a slayer team's uniform.
Bot inventory where they can hold multiple items with events to pick which slot to use, or a free to use AI option.
Bots can use vehicle turrets.
setbottransform (is this already done?)
VCE modify bots (is this already done?)
Bots can open doors (is this already done?)
i'm also completely disappointed with how RTB can keep up a mod that not only breaks default features (onplayertouch), but also allows players to crash other players' servers within a matter of seconds.
--- End quote ---
It's only a matter of time before Ephi arrives..