Blockland Forums > Suggestions & Requests
Multiple Speed No Jet Playertypes
Gen. Hothauser:
--- Quote from: Katadeus on July 22, 2012, 06:25:42 PM ---lol
okay
About right is a figure of speech.
It bugs me, however, when someone asks for help and they only get a partial explanation, the most common problem being that they aren't being given advice as to how to package a script or playertype or whatever is in question. Sorry if it was a bit rough.
I also should have remembered the default runforce, especially since when it is divided by thirty it yields 144.
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Well, you said you were gunna look it up, so i see it as fine.
--- Quote from: Lugnut on July 22, 2012, 01:13:43 PM ---
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copy-paste that into a SERVER.CS file inside of a .ZIP FILE which ALSO CONTAINS a DESCRIPTION.TXT
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Thanks lugnut
Lugnut:
--- Quote from: Katadeus on July 22, 2012, 06:25:42 PM ---lol
okay
About right is a figure of speech.
It bugs me, however, when someone asks for help and they only get a partial explanation, the most common problem being that they aren't being given advice as to how to package a script or playertype or whatever is in question. Sorry if it was a bit rough.
I also should have remembered the default runforce, especially since when it is divided by thirty it yields 144.
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divide it by only 3 and you get the number of minutes in a day: 1440
therefore, the runspeed is the number of minutes in 3 days.
Katadeus:
--- Quote from: Lugnut on July 22, 2012, 07:04:40 PM ---divide it by only 3 and you get the number of minutes in a day: 1440
therefore, the runspeed is the number of minutes in 3 days.
--- End quote ---
I also keep on wanting to make a playertype with the runspeed 4321, but that would be silly, but that up there is also cool.
Gen. Hothauser:
wait, so the standard player has runspeed of 9000?
because the runspeeds in the file aren't correctly divided then.
didnt see your update.
and they weren't slow enough for me, so i changed the speeds to 1/8, 1/4, 3/8, 1/2, 5/8, 3/4, 7/8. I don't think that is too many
And also, waht's jumping called, i want to lessen that too. I'll look through other files for it though.
Lugnut:
i don't really care what you do with them gen, i just did the basic crap that showed you how to do it.