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| PowerDag:
--- Quote from: PowerDag on July 21, 2012, 09:23:53 PM ---onActivate > Self > fireRelay onActivate > Self > fireRelay onActivate > Self > ifValue > "<var:pl:firing>" == "1" onVariableTrue > Player > fireProjectile > "speed" "projectilename" "X" "Y" "Z" "sizeslider" --- End quote --- |
| Scars75:
--- Quote from: PowerDag on July 21, 2012, 09:23:53 PM ---onActivate > Self > fireRelay onActivate > Self > fireRelay onActivate > Self > ifValue > "<var:pl:firing>" == "1" onVariableTrue > Self > fireProjectile > "speed" "projectilename" "X" "Y" "Z" "sizeslider" --- End quote --- What? No. onActivate > self > fireRelay onRelay > self > VCE_ifValue > <var:pl:firing> > == > 1 onVariableTrue > player > spawnProjectile > pick whatever you want onRelay > self > fireRelay You need to have Variable Conditional Events for ifValue and onVariableTrue |
| theblocklanderproductions:
--- Quote from: Scars75 on July 21, 2012, 11:08:41 PM ---What? No. onActivate > self > fireRelay onRelay > self > VCE_ifValue > <var:pl:firing> > == > 1 onVariableTrue > player > spawnProjectile > pick whatever you want onRelay > self > fireRelay You need to have Variable Conditional Events for ifValue and onVariableTrue --- End quote --- this works |
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