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Click Projectile Variable Code
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PowerDag:

--- Quote from: PowerDag on July 21, 2012, 09:23:53 PM ---onActivate     > Self   > fireRelay
onActivate     > Self   > fireRelay
onActivate     > Self   > ifValue        > "<var:pl:firing>" == "1"
onVariableTrue > Player > fireProjectile > "speed" "projectilename" "X" "Y" "Z" "sizeslider"

--- End quote ---
Scars75:

--- Quote from: PowerDag on July 21, 2012, 09:23:53 PM ---onActivate     > Self > fireRelay
onActivate     > Self > fireRelay
onActivate     > Self > ifValue        > "<var:pl:firing>" == "1"
onVariableTrue > Self > fireProjectile > "speed" "projectilename" "X" "Y" "Z" "sizeslider"

--- End quote ---
What? No.

onActivate > self > fireRelay
onRelay > self > VCE_ifValue > <var:pl:firing> > == > 1
onVariableTrue > player > spawnProjectile > pick whatever you want
onRelay > self > fireRelay

You need to have Variable Conditional Events for ifValue and onVariableTrue
theblocklanderproductions:

--- Quote from: Scars75 on July 21, 2012, 11:08:41 PM ---What? No.

onActivate > self > fireRelay
onRelay > self > VCE_ifValue > <var:pl:firing> > == > 1
onVariableTrue > player > spawnProjectile > pick whatever you want
onRelay > self > fireRelay

You need to have Variable Conditional Events for ifValue and onVariableTrue

--- End quote ---
this works
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