Blockland Forums > Help

Click Projectile Variable Code

Pages: << < (4/4)

PowerDag:


--- Quote from: PowerDag on July 21, 2012, 09:23:53 PM ---onActivate     > Self   > fireRelay
onActivate     > Self   > fireRelay
onActivate     > Self   > ifValue        > "<var:pl:firing>" == "1"
onVariableTrue > Player > fireProjectile > "speed" "projectilename" "X" "Y" "Z" "sizeslider"

--- End quote ---


Scars75:


--- Quote from: PowerDag on July 21, 2012, 09:23:53 PM ---onActivate     > Self > fireRelay
onActivate     > Self > fireRelay
onActivate     > Self > ifValue        > "<var:pl:firing>" == "1"
onVariableTrue > Self > fireProjectile > "speed" "projectilename" "X" "Y" "Z" "sizeslider"

--- End quote ---
What? No.

onActivate > self > fireRelay
onRelay > self > VCE_ifValue > <var:pl:firing> > == > 1
onVariableTrue > player > spawnProjectile > pick whatever you want
onRelay > self > fireRelay

You need to have Variable Conditional Events for ifValue and onVariableTrue

theblocklanderproductions:


--- Quote from: Scars75 on July 21, 2012, 11:08:41 PM ---What? No.

onActivate > self > fireRelay
onRelay > self > VCE_ifValue > <var:pl:firing> > == > 1
onVariableTrue > player > spawnProjectile > pick whatever you want
onRelay > self > fireRelay

You need to have Variable Conditional Events for ifValue and onVariableTrue

--- End quote ---
this works

Pages: << < (4/4)

Go to full version