Blockland Forums > Suggestions & Requests
Random request: stuff Brick Mode Mod
Katadeus:
This isn't a macro.
Read, Sami, read.
zmaster:
What could be done is that when it is active every brick placed is added to a stack on the client. Then when it is turned off every brick in the stack is then removed from the world and the stack is set to null awaiting it to be activated again to start the cycle anew.
P.S. I cannot think of a way to do this client sided
Lugnut:
--- Quote from: zmaster on July 22, 2012, 02:52:35 PM ---What could be done is that when it is active every brick placed is added to a stack on the client. Then when it is turned off every brick in the stack is then removed from the world and the stack is set to null awaiting it to be activated again to start the cycle anew.
--- End quote ---
or you could, you know, just set it into a simgroup and be done with it. then delete the simgroup or something.
--- Quote from: zmaster on July 22, 2012, 02:52:35 PM ---P.S. I cannot think of a way to do this client sided
--- End quote ---
log the number of bricks planted, then do for(%i=0;%i<numplantedbricks;%i++) commandToserver('undobrick'); or 'undo'. not sure.
Chrono:
Simgroup is the right direction for this.
As for client side, even doing that loop might break your normal build.
Lugnut:
--- Quote from: Chrono on July 22, 2012, 03:38:24 PM ---Simgroup is the right direction for this.
As for client side, even doing that loop might break your normal build.
--- End quote ---
not if the numbers are right?
i've used methods like that in the past to rapidly clear precise numbers of bricks.