Blockland Forums > General Discussion

Operation:Infiltration (IT'S DEAD, HOW NICE)

Pages: << < (3/162) > >>

Cookiez664:


--- Quote from: Lamebro1 on July 23, 2012, 11:55:50 AM ---Actually in the build I plan to have a forgetTON of different ways to get in and achieve the objective, not just like 2 vents.

--- End quote ---
under ground tunnels, Sewers, Man Holes, Tree's, sniper towers, Vehicles, Air Propel (from Built planes // parachuting).

:D

Mysteroo:

Now this is something I would like! Sounds like a great idea. When and if this ever gets done though- maybe you should add a store similar to pecon7's? That way there would be a motivation to play rather than just for fun.

Cookiez664:

Lamebro, read the PM

Gear:


--- Quote from: Ghille on July 23, 2012, 11:52:41 AM ---I could possibly edit Tactical Weapons now with these ideas. The pack already has a smoke muzzle flash so that's good. 

--- End quote ---
Gravity cat's silenced weapons of his unreleased weapons pack work exactly like that but you can also take an example at his futuristic SMG Silent Reaper as it has very similar traits.

You could take a look at them so it becomes easier for you to visualize what I mean.

Doomonkey:

The problem would be that the guards would have a horrid advantage over the attackers. The guards already have the "base" so that means they would have time to set up a defensive position. As attackers, you don't have the ability to find a well defendable position, nor would it be useful.

The proposed solution would be to do a timed deal.

Pages: << < (3/162) > >>

Go to full version