| Blockland Forums > General Discussion |
| Operation:Infiltration (IT'S DEAD, HOW NICE) |
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| Mysteroo:
--- Quote from: Lamebro1 on July 23, 2012, 12:46:19 PM --- --- End quote --- so uh.. --- Quote from: Mysteroo on July 23, 2012, 12:23:40 PM ---In Game Name: Mysteroo RTB (Yes/no): yes ID: 18923 Recommendations (Preferably atleast 2): Jman552 would recommend me, and probably zap100 (although he doesn't play much anymore) Why should I accept you: I'm a descent builder and a pretty good eventer. This sounds like a great project and I'd love to help. Although I'm not always online so my help might be a little limited. --- End quote --- nudge nudge |
| Lamebro1:
Accepted. |
| Doomonkey:
--- Quote from: Lamebro1 on July 23, 2012, 12:46:19 PM ---Look at the FAQ, besides if an attacker stumbles upon a Defender the attacker always has the right to shoot him in the face before the guard finds out he's there. --- End quote --- But if the guard sees him first he is toast. You can't just hope that no one will be caught while entering. |
| Lamebro1:
--- Quote from: Doomonkey on July 23, 2012, 12:50:08 PM ---But if the guard sees him first he is toast. You can't just hope that no one will be caught while entering. --- End quote --- STEALTH That is what happens in real life anyway. |
| Gear:
Hmmm yes a timer sounds like a good idea but I would mix it with lives so it doesn't become a deathmatch in any case. However it depends how long the time should be. If you make the time too short the attackers will have to rush in and try to quickly fulfill the objective. If you set the time too long the attackers could still go and try to kill all the guards and fulfill the objective then while most of guards are trying to respawn. The time would depend on multiple factors like the size of the build. After a bit of testing however you will eventually find the fitting time. |
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