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Operation:Infiltration (IT'S DEAD, HOW NICE)

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Pacnet2012²:


--- Quote from: hammereditor² on August 07, 2012, 08:34:55 AM ---I've observed these "infected" servers and they are unresponsive to console commands also.
IDK what the cause is but they seem to fully authenticate twice, as seen in the console. All ded.bat's have an auth when they start. This "start auth" is repeated.

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not
It

Pacnet2012²:


--- Quote from: Pacnet2012² on August 07, 2012, 08:35:21 AM ---not
It

--- End quote ---
Lag is not so obvious all the time.

Lamebro1:

Oh and stuff's messed up.
Events sometimes clear themselves.
When some bricks respawn after being fakekilled they are completely unresponsive and have collision off.
Oh and also move2brick doesn't work.
We did setplayertransform but the events went blank.

I'l go on the server now to fix it all but seriously.

hammereditor²:

The operation: infiltration server is not infected...
The point is that these infected servers hog up a whole coreof the CPU (25%), and there is none left for the other servers.

I'll gain no experience if I don't get to fix or help fix it.

Pacnet2012²:


--- Quote from: hammereditor² on August 07, 2012, 08:38:09 AM ---The operation: infiltration server is not infected...
The point is that these infected servers hog up a whole coreof the CPU (25%), and there is none left for the other servers.

I'll gain no experience if I don't get to fix or help fix it.

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--- Quote from: Pacnet2012² ---Lag isn't always obvious

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