| Blockland Forums > General Discussion |
| V21 what if my comp specs aren't good enough |
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| Lugnut:
--- Quote from: segfault314 on July 29, 2012, 12:36:15 AM ---(though how much Blockland uses multithreading in its programming is unknown) --- End quote --- like stuff. doesn't affect my gameplay at all. --- Quote from: segfault314 on July 29, 2012, 12:36:15 AM ---To quote Kompressor: To me, it sounds like even beyond rendering terrain and interiors (itself an easy task), the entire map system is buggy, bloated, and old. "[Interiors and terrain] mean we can't add game features very quickly" suggests that a lot of Blockland's other code (notably the octree that stores all the bricks) is practically duct-taped on top of the map system. Very buggy, very kludge, very slow. Strip it out and replace it with a hard-coded version of Adjustable Plate, and everyone's happy. --- End quote --- this gives me hope |
| Jeep:
-wrong topic- |
| Bisjac:
--- Quote from: Jeep on July 29, 2012, 12:55:36 AM ---Loading Objects will be changed. What Objects? --- End quote --- players and bricks? |
| Kalphiter:
I seriously have no idea what Loading Objects does. I think it's the sun, ground, sky, terrain, and interiors. |
| segfault314:
--- Quote from: Extrude on July 29, 2012, 12:51:05 AM ---No, it won't well at all. I don't know where or how you are making the assumption that Blockland can run at a playable FPS on a $30 gpu, but it isn't true. At least until bricks got involved. --- End quote --- If we're talking about being able to render things like per-pixel lighting, shaders, and other advanced neat stuff, then a $30 GPU can do all of that with a stable framerate. Like I said, rendering tons of bricks has more to do with the CPU parsing out thousands of entries in an octree and figuring out what it's supposed to look like. What's your CPU and RAM? |
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