| Blockland Forums > Suggestions & Requests |
| Brick terrain generation by simplex noise |
| (1/3) > >> |
| Axolotl:
http://www.paulinternet.nl/?page=bicubic oh god help meeeeeeeeeee idk how to do it. |
| rlcbm:
--- Quote from: Axolotl on July 24, 2012, 05:46:20 PM ---http://www.paulinternet.nl/?page=bicubic oh god help meeeeeeeeeee --- End quote --- what is that |
| Axolotl:
--- Quote from: rlcbm on July 24, 2012, 05:46:50 PM ---what is that --- End quote --- something that you will learn in years to come |
| Axolotl:
wait, I think I might be able to solve my own suggestion. I'm working on a cubic interpolation function. --- Code: ---function cubicInterpolate1D(%pa,%pb,%pc,%pd,%x) { %ax3 = (((-1/2) * %pa) + ((3/2) * %pb) + ((-3/2) * %pc) + ((1/2) * %pd)) * mPow(%x, 3) //generate ax3 %bx2 = (%pa + ((-5/2) * %pb) + (2 * %pc) + ((-1/2) * %pd)) * mPow(%x, 2); //generate bx2 %cx = ((-1/2) * %pa + (1/2) * %pc) * %x) //generate cx return %ax3 + %bx2 + %cx + %pa } --- End code --- idk if this generates correct results. |
| Planr:
wtf are you trying to do axolotl? this looks like rocket science to me |
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