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VCE Request:VCE_modallvariables

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Gen. Hothauser:

I've requested this in the past ad nothing came up, so I was hoping it could be made now.  What this is, is that it modifies the specified variable of ever player in the server.

PurpleMetro:

This could easily happen with scripting by assigning the player the variable once they spawn. But I don't agree to this though, if this were to happen, and a person were to set the variable 'kill' to 1, and make it check if it's 1 and kills everybody, well yeah, it will kill everybody. This is abusive, best leave this at scripting.

Gen. Hothauser:


--- Quote from: PurpleMetro on July 25, 2012, 08:46:26 AM ---This could easily happen with scripting by assigning the player the variable once they spawn. But I don't agree to this though, if this were to happen, and a person were to set the variable 'kill' to 1, and make it check if it's 1 and kills everybody, well yeah, it will kill everybody. This is abusive, best leave this at scripting.

--- End quote ---

Yes, I did think about that, but i mean come on, if abuse is the only reasoning behind having a really useful event or item made, then meh.  Dealing with abuse is the job of the admins, things should't not be made, just because they could be abusive.

Dissolve:

Put a spawn down that gives anyone who touches it a variable.

Gen. Hothauser:


--- Quote from: Dissolve on July 25, 2012, 12:37:25 PM ---Put a spawn down that gives anyone who touches it a variable.

--- End quote ---

Ya, no, not what I want.  Basically, I'm making a city RPG using only events.  Everything else, and I mean everything else, is done, except for the things that require this.  I'm using drendran's (I think) weather and time simulator with the onnoon, onmidnight, and onsix(am/pm) events to update and save everybody's money, conditions, and watches, (client and player variables), without the need for memory depleting, lag inducing relays.  When I get home, and if this is not made, then I'll have a look at trying to make it.

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