Blockland Forums > Suggestions & Requests
VCE Request:VCE_modallvariables
Gen. Hothauser:
I've requested this in the past ad nothing came up, so I was hoping it could be made now. What this is, is that it modifies the specified variable of ever player in the server.
PurpleMetro:
This could easily happen with scripting by assigning the player the variable once they spawn. But I don't agree to this though, if this were to happen, and a person were to set the variable 'kill' to 1, and make it check if it's 1 and kills everybody, well yeah, it will kill everybody. This is abusive, best leave this at scripting.
Gen. Hothauser:
--- Quote from: PurpleMetro on July 25, 2012, 08:46:26 AM ---This could easily happen with scripting by assigning the player the variable once they spawn. But I don't agree to this though, if this were to happen, and a person were to set the variable 'kill' to 1, and make it check if it's 1 and kills everybody, well yeah, it will kill everybody. This is abusive, best leave this at scripting.
--- End quote ---
Yes, I did think about that, but i mean come on, if abuse is the only reasoning behind having a really useful event or item made, then meh. Dealing with abuse is the job of the admins, things should't not be made, just because they could be abusive.
Dissolve:
Put a spawn down that gives anyone who touches it a variable.
Gen. Hothauser:
--- Quote from: Dissolve on July 25, 2012, 12:37:25 PM ---Put a spawn down that gives anyone who touches it a variable.
--- End quote ---
Ya, no, not what I want. Basically, I'm making a city RPG using only events. Everything else, and I mean everything else, is done, except for the things that require this. I'm using drendran's (I think) weather and time simulator with the onnoon, onmidnight, and onsix(am/pm) events to update and save everybody's money, conditions, and watches, (client and player variables), without the need for memory depleting, lag inducing relays. When I get home, and if this is not made, then I'll have a look at trying to make it.