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Racerboy's Trench - TDM [CTF / KOTH] [BETA v2.1] [OPEN]

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Racerboy:


--- Quote from: Sleven on July 28, 2012, 03:49:42 AM ---It's not your problem, but it is the players' problem. I have no experience with this weapon, but if this dude says that the weapon is underpowered it become an issue for everyone that can afford. I don't want to buy stuff with that much points. Thus, you are able to fix it. But not the way Think suggested. Lower the price for this wep or maybe higher Bullpup, your call.

--- End quote ---
I'm just saying that I can't do anything about the gun itself other than raise/lower the price; I am working on a complete re-haul of the Points System. It will be much harder to buy weapons and stuff. Items such as the Pepperbox will have an increase in price.

ThinkInvisible:

SUGGESTIONS LIST
|---------------------------------|
|-Features------------------------|
|---------------------------------|
Add an admin-grantable BUILD PROTECT PERMIT. This prevents anyone but people who that player trusts from editing their buildings or the dirt near them. (Alternate: Add a plain old BUILD PERMIT required to make anything.)

Add another SPAWN BUILD PERMIT. This should be rather obvious.

Add two SIDE CAPTURE POINTS worth only five points or so. This will put more stress on a team to keep all the points at once, and give the other team more opporotunities to capture.

Add several UNORTHODOX WEAPONS, like the Grapple Rope and Knife (not specifically this one, just an example). These will make combat more interesting.

Switch around the order of the BATTLE RIFLE weapons. Bullpup should have a higher point value than the others.

Reduce amount of points gained if an ASSIST KILL is performed. (I might be able to do this, don't know how Slayer works though.)


Also, 'coolcool' (ID 23262) needs to be banned. He was multiclienting (player on each team) AND team-griefing each of them. Requests to stop did nothing.

Racerboy:


--- Quote from: ThinkInvisible on July 28, 2012, 10:40:23 AM ---Racer.

Go into the .cs files. Find the weapon name. There should be variables like weapon.spread and weapon.damage. Increase or decrease those in a new file.


Also, 'coolcool' (ID 23262) needs to be banned. He's multiclienting (player on each team) AND team-griefing each of them. Requests to stop do nothing.

--- End quote ---
Ok thanks.

MAP HAS BEEN RESET
----------------------

ThinkInvisible:

Scripts added to RTB private.
NEW SERVER SCRIPTS: Add to a new folder with the script name and add a description.txt too.

Format for Rules:
//CONFIG/SERVER/RULES.CS (DO NOT MAKE NEW FOLDER)
$pref::rules::rule1 = "insert rule 1 here";
$pref::rules::rule2 = "insert rule 2 here";
$pref::rules::rule3 = "insert rule 3 here";
//ETC.
$pref::rules::count = NUMBER OF RULES ZERO-BASED;




TIER TACTICAL VARIABLES (Modify in a new add-on)
Raycasting:
raycastDirectDamage - how much damage each projectile deals.
raycastSpreadAmt - how far the projectiles spread. Should be low values.
raycastSpreadCount - how many projectiles there are on fire.
raycastTracerProjectile - the 'visible' projectile, should not deal damage.
raycastDirectDamageType - script stuff, leave alone.

Non-raycasting:
Each weapon should have a different projectile, you'll have to look around in the script.
[weaponProjectileName].directdamage - how much damage each projectile deals.
or
[weaponName].projectile.directDamage - an alternate method where you only have to know the image name.
Spread cannot be modified without editing the script.

new Suggestions List a couple posts up, give it a look

Racerboy:


--- Quote from: ThinkInvisible on July 28, 2012, 11:43:31 AM ---Scripts added to RTB private.

--- End quote ---
Ok, I'll try them out next update - thanks

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