Author Topic: Difference between FxBrickAlwaysObjectType and FxBrickObjectType?  (Read 1120 times)

^subject

i'm referring to typemasks, btw.

I think it has to do with rendering, and stuff like that. AlwaysObjectType will be even non rendering bricks as the other one will be brick that are rendered. Someone correct me if i am wrong.
« Last Edit: July 26, 2012, 07:53:23 PM by elm »

I'm not sure, but I would use the always type just in case :p

always doesn't care if the brick is fakekilled or not
other one only works if the brick isn't fakekilled

More specifically, FxBrickAlwaysObjectType will detect bricks with raycasting disabled, while FxBrickObjectType will only detect those with raycasting enabled.

More specifically, FxBrickAlwaysObjectType will detect bricks with raycasting disabled, while FxBrickObjectType will only detect those with raycasting enabled.
You beat me by literally a second with almost the exact same statement :(

Well this is useful information. I didn't know the difference before so I just used them both.

What do you use them for btw?



And container searches

Strictly speaking, the container raycast is a container search, it's just that it's a... cast ray.