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MineZ - A fleet of professional, DayZ-style Minecraft servers

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Night Fox:

if I was going to play this tomorrow, which server would any one of you suggest?
if someone here wants to play with me, okay, I'm all for it, but I'm not going to use a mic

masterockets:


--- Quote from: Night Fox on July 28, 2012, 04:14:32 AM ---if I was going to play this tomorrow, which server would any one of you suggest?
if someone here wants to play with me, okay, I'm all for it, but I'm not going to use a mic

--- End quote ---
that's fine if you don't want to use your mic, but we usually use skype anyways
you communicating to us will just be hard on you

Night Fox:


--- Quote from: masterockets on July 28, 2012, 04:29:41 AM ---that's fine if you don't want to use your mic, but we usually use skype anyways
you communicating to us will just be hard on you

--- End quote ---
well
hm
maybe if I'm home alone, I will
but otherwise I'm not sure my mom would be okay with it

mariofan09:

Going to start a new run soon, anyone want to join me?

Edit: Nevermind, my few plays taught me that with Minecraft's horribly laggy/buggy multiplayer engine along with it's PvP system that ensures you will die if someone with even slightly better gear attacks you, that this isn't worth my time.

Regulith:

Trying to keep up with the updates even though I'm preoccupied with other things, here's the most recent changes for you guys, I've got the MineZ dev tagged green on reddit so I should be able to notice his posts when I'm scrolling along


--- Quote ---=====Inventory Tweaks=====
I felt that we've added enough items where inventory is getting a little crunched. To give a slight alleviation to this, I've modified the following:

 - Wheat is now stackable to 3
 - Cocoa beans are now stackable to 3
 - Reduced bread stack from 5 to 3.

This should give a LITTLE extra inventory space, and help you carry around some of the non-food items while you look for a crafting table. The reduction of the bread stack was to balance this change.

=====Zombie Reach=====
Adjusted the zombie reach a bit higher. I noticed last night that when crouched the zombies were unable to hit you if they came at you the wrong direction. This should fix that little issue. This will make zombies a bit more difficult though. I will work on an alternative to this tonight, but reducing zombie reach was not a good method.

=====Loot Adjustments=====
Added gunpowder as a rare chance in epic chests. This means you can now use it with a brewing station to turn those offensive potions or healing potions into splash potions. If this ends up being too overpowered, it could be removed.
Reduced the chance of iron armor slightly in the epic chest.

=====Giant Kaboom======
Increased the damage from the Giant stomp slightly (well, doubled it. That is slight, right?). I noticed players in iron were pretty much non-effected by this, and also noticed that the current strategies have the Giant stomp a less common occurrence. I've adjusted this to offset that fact. Remember that the damage is reduced the further you are from the stomp, so it should not be much of a change if you are far away, but is more dramatic if you are right next to the Giant.

--- End quote ---


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