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| Gen. Hothauser:
I still dont see what's wrong with retrocheck, i use it for my mining brick with ifrandom, mainly because the only other way to generate a random number is long and spammy, but still, is it something about retrocheck having more lines of scripts to function? Retrocheck is faster, in my opinion, because it has dropdown menus instead of having to spell out <var:cl:isadmin> or <var:cl:issuperadmin>. |
| -Blok-:
--- Quote from: Mold on July 28, 2012, 06:04:20 PM ---... Whats wrong with ppl and this retrostuff garbage --- End quote --- --- Quote from: Gen. Hothauser on July 28, 2012, 11:41:08 PM ---I don't see what's wrong with retrocheck. Is it something about retrocheck having more lines of scripts to function? Retrocheck is faster, in my opinion, because it has a drop-down menu instead of having to spell out <var:cl:isadmin> or <var:cl:issuperadmin>. --- End quote --- |
| ContrabassDrio:
Here's what I did: I used a teledoor, and set the evets to the following (Requires VCE) onTeledoorEnter > Self > VCE_retrocheck > ifAdmin onVariableFalse > Player > InstantRespawn This way, if a non-admin tries to get in, they'll be instanltly respanwned. I know this is like this person's idea: --- Quote from: Gen. Hothauser on July 27, 2012, 10:29:55 PM ---[Onplayertouch] [self] [VCE_retrocheck] [ifadmin] [onvariabletrue] [namedbrick] [brick B] [setplayertransform] --- End quote --- Or you could do this: Place a 4 x 4 brick in front of a door and put in the following events: onPlayerTouch > Self > VCE_retrocheck > ifAdmin onVariable False > Player > InstantRespawn -or- onVariableTrue > self > ContentStart (The instantrespawn prevents any unwanted players to go thru the door) |
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