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| Blockland crashes on startup |
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| Cardboard Odyssey:
Usually what happens is while it's loading, I can't move my mouse. when I get to the menu screen, I still can't move my mouse. If I click anywhere, it crashes almost immediately. help? |
| Isjix:
Post console.log |
| Cardboard Odyssey:
I can't: Whenever I attempt to exit the game screen using any method, it crashes, taking the console with it. |
| Isjix:
There is a log file in your My documents/blockland folder that should be generated and called "console" it should create that file even if it crashes |
| Cardboard Odyssey:
ARB_occlusion_query OpenGL Init: Disabled Extensions EXT_paletted_texture 3DFX_texture_compression_FXT1 OpenGL driver information: Vendor: NVIDIA Corporation Renderer: GeForce GT 555M/PCI/SSE2 Version: 4.1.0 OpenGL Init: Enabled Extensions ARB_multitexture (Max Texture Units: 4) EXT_compiled_vertex_array NV_vertex_array_range EXT_texture_env_combine EXT_packed_pixels EXT_fog_coord ARB_texture_compression EXT_texture_compression_s3tc (ARB|EXT)_texture_env_add EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000) WGL_EXT_swap_control GL_ARB_vertex_buffer_object GL_EXT_multi_draw_arrays ARB_occlusion_query OpenGL Init: Disabled Extensions EXT_paletted_texture 3DFX_texture_compression_FXT1 OpenGLDevice::setScreenMode 1366 768 32 60 1 safeModeOn = 1 fixedFrame size = 3 caption size = 22 maxWindowWidth = 1360 maxWindowHeight = 740 Setting screen mode to 1366x768x32@60hz (fs)... Already at this resolution Video::setDevice - activate call done Video::setDevice - resetting canvas OpenAL Driver Init: OpenAL Vendor: Creative Labs Inc. Version: OpenAL 1.0 Renderer: Software Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3 Loading compiled script base/client/scripts/allClientScripts.cs. Activating package: CanvasCursor Loading compiled script base/client/ui/allClientGuis.gui. Executing config/client/config.cs. --------- Loading Client Add-Ons --------- Binding server port to default IP UDP initialized on port 16281 Executing config/server/ADD_ON_LIST.cs. Thanks. |
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