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Axolotl's CityRPG with Drugs
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Plexious:

--- Quote from: Mold on July 30, 2012, 06:32:47 PM ---Except most of the others are garbage

--- End quote ---
You learn more from RP core than Iban's.
aludane:

--- Quote from: Axolotl on July 30, 2012, 06:31:47 PM ---I could imagine a hierarchy scriptobject saver.


--- Code: ---MasterSO
v
SaveSO_BLID0 SaveSO_BLID100
--- End code ---

for everybody on the server, there will be a SaveSO_BLID that will dump itself when a tick passes and when a player leaves. It will create itself and load when the player spawns.

...but I think somebody will ramble on how it might be stuff or inefficient, or it might be a good idea after all.

--- End quote ---
That seems the best way of saving player data in my opinion.
Mold:

--- Quote from: aludane on July 30, 2012, 06:35:23 PM ---That seems the best way of saving player data in my opinion.

--- End quote ---
You only need one scriptobject for saving
And do the rest with variables
?
Axolotl:

--- Quote from: aludane on July 30, 2012, 06:35:23 PM ---That seems the best way of saving player data in my opinion.

--- End quote ---
Finally, my port-manipulated and lazy mind doesn't think of a horribly hacky way to save stuff.

It seems that I can't make sassy work with this hierarchial system. I'd have to make a new CityRPG from the ground up.
Mold:

--- Quote from: Axolotl on July 30, 2012, 06:49:36 PM ---Finally, my port-manipulated and lazy mind doesn't think of a horribly hacky way to save stuff.

It seems that I can't make sassy work with this hierarchial system. I'd have to make a new CityRPG from the ground up.

--- End quote ---
Sassy is outdated and eats power like a wolf
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