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| Axolotl's CityRPG with Drugs |
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| Plexious:
--- Quote from: Mold on July 30, 2012, 06:32:47 PM ---Except most of the others are garbage --- End quote --- You learn more from RP core than Iban's. |
| aludane:
--- Quote from: Axolotl on July 30, 2012, 06:31:47 PM ---I could imagine a hierarchy scriptobject saver. --- Code: ---MasterSO v SaveSO_BLID0 SaveSO_BLID100 --- End code --- for everybody on the server, there will be a SaveSO_BLID that will dump itself when a tick passes and when a player leaves. It will create itself and load when the player spawns. ...but I think somebody will ramble on how it might be stuff or inefficient, or it might be a good idea after all. --- End quote --- That seems the best way of saving player data in my opinion. |
| Mold:
--- Quote from: aludane on July 30, 2012, 06:35:23 PM ---That seems the best way of saving player data in my opinion. --- End quote --- You only need one scriptobject for saving And do the rest with variables ? |
| Axolotl:
--- Quote from: aludane on July 30, 2012, 06:35:23 PM ---That seems the best way of saving player data in my opinion. --- End quote --- Finally, my port-manipulated and lazy mind doesn't think of a horribly hacky way to save stuff. It seems that I can't make sassy work with this hierarchial system. I'd have to make a new CityRPG from the ground up. |
| Mold:
--- Quote from: Axolotl on July 30, 2012, 06:49:36 PM ---Finally, my port-manipulated and lazy mind doesn't think of a horribly hacky way to save stuff. It seems that I can't make sassy work with this hierarchial system. I'd have to make a new CityRPG from the ground up. --- End quote --- Sassy is outdated and eats power like a wolf |
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