| Blockland Forums > General Discussion |
| I am in serious, desperate need of a scripter. Please help! |
| << < (6/7) > >> |
| Lugnut:
They did: you need to make a spectator team and just make friendly fire worth points. |
| ScratchTehEPICSpaceDude:
--- Quote from: Lugnut on August 03, 2012, 03:44:22 PM ---They did: you need to make a spectator team and just make friendly fire worth points. --- End quote --- Yes but I want one specific players to win the round and (Team Kill) is annoying. Can I maybe work around that? |
| ScratchTehEPICSpaceDude:
Also command triggered events are manual, I need automatic. |
| ScratchTehEPICSpaceDude:
Bump. |
| Gen. Hothauser:
Not sure if this would work or not because of the unfortunate minigame event/VCE incompatibility. [0] [x] [0][onminigamekill] [self] [ifvalue] [<var:mg:TeamMembers1>] [<=] [1] [2 3] [1] [x] [0] [onvariabletrue] [self] [toggleeventenabled] [3] [3] [x] [5000] [onvariabletrue] [self] [toggleeventenabled] [3] [2] [x] [0] [onplayertouch] [minigame] [centerprintall] [<var:cl:name> BL_ID <var:cl:BL_ID> has won with <var:cl:score> points and <var:pl:health>/<var:pl:maxhealth> health left] (I just milked the ending message to show what could be added. Again, not totally sure this would work because of that minigame event. I also added the < before = because sometimes, people make deathshots. I would have added in some events to make them invincible when they kill their last opponent, so as to prevent this from happening, but I'm too tired. |
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