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I am in serious, desperate need of a scripter. Please help!

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Lugnut:

They did: you need to make a spectator team and just make friendly fire worth points.

ScratchTehEPICSpaceDude:


--- Quote from: Lugnut on August 03, 2012, 03:44:22 PM ---They did: you need to make a spectator team and just make friendly fire worth points.

--- End quote ---
Yes but I want one specific players to win the round and (Team Kill) is annoying. Can I maybe work around that?

ScratchTehEPICSpaceDude:

Also command triggered events are manual, I need automatic.

ScratchTehEPICSpaceDude:

Bump.

Gen. Hothauser:

Not sure if this would work or not because of the unfortunate minigame event/VCE incompatibility.

[0] [x] [0][onminigamekill] [self] [ifvalue] [<var:mg:TeamMembers1>] [<=] [1] [2 3]
[1] [x] [0] [onvariabletrue] [self] [toggleeventenabled] [3]
[3] [x] [5000] [onvariabletrue] [self] [toggleeventenabled] [3]
[2] [x] [0] [onplayertouch] [minigame] [centerprintall] [<var:cl:name> BL_ID <var:cl:BL_ID> has won with <var:cl:score> points and <var:pl:health>/<var:pl:maxhealth> health left]

(I just milked the ending message to show what could be added.

Again, not totally sure this would work because of that minigame event.  I also added the < before = because sometimes, people make deathshots.  I would have added in some events to make them invincible when they kill their last opponent, so as to prevent this from happening, but I'm too tired.



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