Author Topic: Admin Cloak  (Read 1856 times)

Yup.
No it doesn't.


It sets the shapenamedistance to 0, just as I did in my creepscript. If you walk too close to somebody it shows them your name.

Mine's better in the fact that its toggleable.

It sets the shapenamedistance to 0, just as I did in my creepscript. If you walk too close to somebody it shows them your name.

Mine's better in the fact that its toggleable.
Is it done yet?

blok, do you actualy want this or are you just trolling?
you need to tell us exactly what you want
what is the command to cloak
what is the command to decloak
keybinding a command is much easier with that information

Is it done yet?
Mine has been done. I'm just too lazy to make a keybind.


Eh.. fine.

https://dl.dropbox.com/u/30951213/Add-Ons/Script_Creep.zip
Done. Can you lock this now?

you could make the shapename only visible from 1 stud away so you couldn't see unless you were touching the cloaked player's collision box
No you  can't, well, afaik.

You can't see their name unless you're basically standing on them currently. so.



Blok use admin orb to see how far away you can see the name, if you're wondering.
« Last Edit: August 08, 2012, 12:56:02 PM by Evar678 »

blok, do you actualy want this or are you just trolling?
you need to tell us exactly what you want
what is the command to cloak
what is the command to decloak
keybinding a command is much easier with that information
I do want this.

Exactly what I want: I press "z" (or any other key (key-binded)), I become invisible. I press "z" again, I become visible. Like the default light. On and then off with the same button. When I hit the button to become invisible, it says in centerprint "Now invisible" or "Now cloaked". When I become visible again by hitting the same button, it says "Now visible" or "Now un-cloaked".