| Blockland Forums > Suggestions & Requests |
| Phydeoux's spinning spike trap, halfed. (i'll explain.) and more. |
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| Mold:
--- Quote from: otto-san on August 02, 2012, 05:18:44 PM ---Never said anything about colliding with models. --- End quote --- Then how do you notice when hes touching the sawblade. |
| otto-san:
--- Quote from: Mold on August 02, 2012, 05:24:29 PM ---Then how do you notice when hes touching the sawblade. --- End quote --- Triggers, perhaps? Position/distance comparing? It's really not that hard. |
| Hotspot:
Zone bricks> place in the half of brick> wrench it and check collision, raycasting and rendering>Thanks Hotspot. |
| Mold:
--- Quote from: otto-san on August 02, 2012, 05:25:28 PM ---Triggers, perhaps? Position/distance comparing? It's really not that hard. --- End quote --- Well you're right --- Quote from: Hotspot on August 08, 2012, 11:46:43 AM ---Zone bricks> place in the half of brick> wrench it and check collision, raycasting and rendering>Thanks Hotspot. --- End quote --- No. |
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