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Phydeoux's spinning spike trap, halfed. (i'll explain.) and more.

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Mold:


--- Quote from: otto-san on August 02, 2012, 05:18:44 PM ---Never said anything about colliding with models.

--- End quote ---
Then how do you notice when hes touching the sawblade.

otto-san:


--- Quote from: Mold on August 02, 2012, 05:24:29 PM ---Then how do you notice when hes touching the sawblade.

--- End quote ---
Triggers, perhaps?

Position/distance comparing?

It's really not that hard.

Hotspot:

Zone bricks> place in the half of brick> wrench it and check collision, raycasting and rendering>Thanks Hotspot.

Mold:


--- Quote from: otto-san on August 02, 2012, 05:25:28 PM ---Triggers, perhaps?

Position/distance comparing?

It's really not that hard.

--- End quote ---
Well you're right


--- Quote from: Hotspot on August 08, 2012, 11:46:43 AM ---Zone bricks> place in the half of brick> wrench it and check collision, raycasting and rendering>Thanks Hotspot.

--- End quote ---
No.

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