| Off Topic > Games |
| CLOP |
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| MegaScientifical:
--- Code: ---public function hide(param1:Number = 0) : void { switch(this.char) { case "Clop": { TweenNano.to(this.portrait, 0.3, {alpha:0, x:FlxG.width, delay:param1}); TweenNano.to(this.speech, 0.5, {alpha:0, x:FlxG.width, delay:param1}); TweenNano.to(this.ribbon, 0.4, {alpha:0, x:FlxG.width, delay:param1}); break; } case "Timmy": { TweenNano.to(this.portrait, 0.3, {alpha:0, x:-80, delay:param1}); TweenNano.to(this.speech, 0.5, {alpha:0, x:-FlxG.width - 80 - 4, delay:param1}); TweenNano.to(this.ribbon, 0.4, {alpha:0, x:-295, delay:param1}); break; } default: { break; break; } } return; }// end function --- End code --- So the kid/guy is named Timmy. --- Code: ---this._clopBubble = new SpeechBubble("Clop", "Confound thee Sherrod, this had best not be one of thine japes. Thou knowest I mislike hills."); this._timmyBubble = new SpeechBubble("Timmy", "Ho there, CLOP! I hear tell there’s a virgin on the far side of yon high and pleasant hill!"); --- End code --- The font is called "English Towne." Other dialog in normal font: --- Code: ---this.deadHorse("Haw! Ye fell down breakleg ravine!!"); this.deadHorse("\'Twas my plan all along, haw haw haw!"); _loc_2 = new FlxText(FlxG.width / 2 - 150, FlxG.height + 168, 300, "No... CLOP! Augh!", true); _loc_1 = "Got thee again, CLOP!"; _loc_1 = "Why dost thou fall for it every time?"; _loc_1 = "Tis little more than a molehill, Clop."; _loc_1 = "Less of a horse, more of an ass."; _loc_1 = "Haw haw, ye donkey!"; _loc_1 = "Good for nothin\' but glue!"; _loc_1 = "Stop horsin\' around, will ye?"; _loc_1 = "Yon awkward moment when thou falleth on thine back..."; _loc_1 = "Haw, thou loseth again."; _loc_1 = "Make haste, the virgin awaits thee! <snort>"; _loc_1 = "Fooled thee again!"; _loc_1 = "Dullest unicorn in the realm..."; _loc_1 = "Ahawhawhawhaw!"; _loc_1 = "Fail!"; _loc_1 = "Did thou enjoyst thine trip?"; _loc_1 = "Thou art an imbalanced scut, CLOP!"; _loc_1 = "Stay upright, ye prancing cur! Haw!"; _loc_1 = "Clip clop, I heard a four-legged varlot drop."; _loc_1 = "Haw, thou art made of manure!"; _loc_1 = "Haw, foolish drunkard unicorn!"; _loc_1 = "Fooled you, thou brain-boiled jackass!"; _loc_1 = "Get up, you dolt. Ahaw!"; _loc_1 = "Fell for it again, fool-born pony!"; _loc_1 = "Something vexes thee?"; _loc_1 = "Art thou mad, my brother?"; _loc_1 = "I\'ve seldom seen such nincompoopery!"; _loc_1 = "Ye clumsy goose! Hee haw!"; _loc_1 = "Haw, ye gullible nag!"; _loc_1 = "Haw haw, more like \'Plop\'!"; _loc_1 = "Got ye, ye despicable old mincemeat."; _loc_1 = "Haw, tripped and fell in dung!"; _loc_1 = "All horn, no brain! Haw!"; _loc_1 = "Hee haw! Hee haw!"; _loc_1 = "Keep trying, horse. Try again forever! Haw haw."; _loc_1 = "Ye\'ll never get there, ye goose!"; _loc_1 = "\'Swounds, what a clumsy waddler!"; _loc_1 = "Tis a sad, sad scene. Haw haw haw!"; _loc_1 = "Did you get your pretty mane dirty?"; _loc_1 = "Clop, clop again."; _loc_1 = "Hey everyone, mark ye well this lame horse!"; _loc_1 = "Want me to call the butcher? Haw!"; _loc_1 = "Never saw a horse do that before!"; _loc_1 = "Haw! You\'ll never prance again!"; _loc_1 = "Yes! Sherrod winneth once more!"; _loc_1 = "I can see right up thine rainbow-hole! Haw!"; _loc_1 = "Methinks ye been eating too much hay!"; _loc_1 = "Wait til I tell the townsfolk!"; _loc_1 = "Thou stinketh so bad, someone called the king."; _loc_1 = "<snort>"; _loc_1 = "Perfect, now I can cut off thy horn!"; _loc_1 = "Ye daft mangy bugger."; _loc_1 = "Lame."; _loc_1 = "Thou hast the skill and grace of a cow."; _loc_1 = "Perhaps aught is amiss with thine hooves."; _loc_1 = "Haw! How did thou get to this side of the hill?"; _loc_1 = "Haw! It <was> one of mine japes!"; _loc_1 = "This be the jape that keeps on japing!"; _loc_1 = "Haw! Thou art not shaped for sportive tricks!"; _loc_1 = "Have at it again, ye canker! Go on!"; _loc_1 = "Thy lameness is clearly apparent, ye wretch."; _loc_1 = "Trololo! I sing a song for thee, fool unicorn."; _loc_1 = "Thy ability to fall over is magick enough!"; _loc_1 = "Now we know why you mislike hills!"; _loc_1 = "Hawhawhawhawhaw!!! Haw! <choke>"; _loc_1 = "I swear I shall never tire of watching you tip over!"; _loc_1 = "Vain unicorn, Sherrod got the better of thee again!"; _loc_1 = "Thou beef-witted barnacle! Haw!"; _loc_1 = "Try again, thou fly-struck ewe!"; _loc_1 = "Ill-bred, ugly-eyed mule. Haw!"; _loc_1 = "Thy ponycorn grace is legendary. <snort>"; _loc_1 = "Thou art as sure-footed as a greased goat"; _loc_1 = "I dub thee \'Sir Clop the Unsteady\'."; _loc_1 = "Thou art tripping so hard, thou must have taken laudanum!"; _loc_1 = "Clay-brained pissant! Haw haw haw!"; _loc_1 = "Didst thou just pop a wheelie?"; _loc_1 = "Haw haw! Clop\'s gone topsy-turvy!"; --- End code --- After 10 deaths: --- Code: ---_loc_1 = "That\'s ten times now, ye lackwitted meatpie!"; --- End code --- After 20 deaths: --- Code: ---_loc_1 = "Haw, you\'ll never climb that hill."; --- End code --- After 40 deaths: --- Code: ---_loc_1 = "If the game has slow\'d down much, try reloading yon webpage!"; --- End code --- After 60 deaths: --- Code: ---_loc_1 = "Three-score flips upon thy back, HEE HAW HEE HAW!"; --- End code --- After 80 deaths: --- Code: ---_loc_1 = "Didst thou take an arrow to the knee?"; --- End code --- After 100 deaths: --- Code: ---_loc_1 = "Well I\'ll give you this: thou art a persistent beast."; --- End code --- After 200 deaths: --- Code: ---_loc_1 = "Turn off the computer and go to sleep"; --- End code --- |
| Man 2:
Confound thee, Sherrod! |
| Cybertails1998:
At least you get to [kill that forgetass kid] in the end |
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