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Extreme lag that increased as time went on.
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Gen. Hothauser:
Ive reviewed the console log a bit, and i see that some weird spammingness happenes for the 'ice' texture, or whatever.  Is this true, and how do i fix it if this is the problem?
Mysteroo:
next time it happens type in trace(1); (or if that doesn't work remove the 1)
That supposedly shows EVERYTHING that's happening in the console. I've been having weird lag (as you can see on the 1st page of help) and I'm assuming it's the hat mod. Since you said it had an update, I'm wondering if that's it.
Gen. Hothauser:

--- Quote from: Mysteroo on August 21, 2012, 09:55:26 PM ---next time it happens type in trace(1); (or if that doesn't work remove the 1)
That supposedly shows EVERYTHING that's happening in the console. I've been having weird lag (as you can see on the 1st page of help) and I'm assuming it's the hat mod. Since you said it had an update, I'm wondering if that's it.

--- End quote ---

Any luck so far with disabling hatmod?
Gen. Hothauser:
Also, mysteroo, the next time you host a server, look for something in the log like:
"unable to locate 'ice' texture
   --blah
   --blah
   --..."

That's what I've arena. Few times.
ThinkInvisible:
*** Sending mission load to client: Add-Ons/Map_AdjustablePlate/AP.mis could also be a problem - what the hell is trying to use adj plate?

phase 1: clean up your add-ons folder. move the ones you never use to another folder AT LEAST. you have so many of them.

Add-ons list -
known to be broken:
RustyMunk_HatModPlus: does this wacky positive-feedback-loop thing or something with hatloop(). Disable this.
Brick_PoleAdapters: simply will not enable if you use it in a gamemode due to forcerequiredaddon being used as a check. It's fine if you're using Custom.

Missing:
Emote_Critical

Very suspicious code errors:
Weapon_ZLRP_Pack
Tier Tactical packs: I think ammo might have broken, don't know for sure.
  Weapon_Package_ExplosiveC2: You don't have the rocket launcher and this needs it.
Vehicle_Spirit
Script_eventsPlus (warning bells everywhere and a broken function, blockland may be overreacting)
Script_AdminX
Gamemode_zombie (outdated gamemode system definitely - looks to have some errors too)
Gamemode_TrenchDigging (outdated gamemode system?)
Gamemode_Slayer (outdated gamemode system?)
Gamemode_Bugs_Mod1 (outdated gamemode system?)


Disable as last resort, these probably aren't doing anything:
AI_[anything (i remember these being insanely glitchy and overused but that's just personal bias)
Brick_6x_Cubes (invalid brick size)
Brick_BaseplatePack (invalid brick size)
Event_Bots (string always evaluates to 0)
Event_MessageBoxOK (may be redundant)
Event_Owner (overwrites onactivate, probably harmless)
Item_Package_Novelty (banana has some odd errors)
Weapon_StunstickMod
Weapon_Flashlight (invalid emitter)
Projectile_Fireworks (sounds won't work right)
Vehicle_Bicycles (broken animation)
Player_FarmAnimals (chicken and rooster have anim errors)
Item_bPods (could not resolve state "ready")
Item_bPhones
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