Blockland Forums > General Discussion
Making a Blockland app [Added some pretty pictures]
Gen. Hothauser:
Just gunna bump this to post a suggestion.
What about adding a simple eventing screen? Not a working event system for this, buta screen that lets you input events just to have them down.
More explaining:
You manually input all events, so on another screen, there would be text boxes under titles like "input", "output", "output parameter", where you input the names of the events, then in the actual event screen, the event would show up as an option.
Another thing that would make it better would be that you would type "onactivate" into the input screen, then, after that text box, you would enter a list, "Self, Player, Client, Minigame, Namedbrick". This means that all these options are connected to "onactivate" and any other input event you add, such as "onplayertouch". After you enter the subject (Player, Client) the same is for the output, and that one output is connected to that one subject.
I'm tired and this probably isn't explained well.
WALK2222:
That sounds like a good idea, I am currently trying to switch this over from gamesalad to Xcode with objective-C. So this may now be possible!
Axolotl:
psst
You have to be 18+ to submit an app to the App Store.
Buu:
--- Quote from: Axolotl on August 29, 2012, 11:56:42 PM ---psst
You have to be 18+ to submit an app to the App Store.
--- End quote ---
you don't say?!?
WALK2222:
--- Quote from: Axolotl on August 29, 2012, 11:56:42 PM ---psst
You have to be 18+ to submit an app to the App Store.
--- End quote ---
Not true
You need to have the iOS development membership. Which I bought about a month ago