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Server Concept Compendium - or if it were one!
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Racerboy:
Animal Hunting - 2 Teams: Animals and Hunters. Hunters get a couple T+T weapons such as the Hunting Rifle or Slam Shotgun. It takes place in the wilderness, and Animals must try to blend in with other fake Bot animals to survive the round. Animals would get some kind of fist item to fight back if they chose to, or got spotted. Various animals from Phy's Farm pack would be used, and if he ever comes out with more forest or wild animals, those could be used.
Slate521:
Drinking contest

Goal is to click as many blocks in the shape of beer bottles at once, in a row.

Person who clicks the most, wins. Likely, you'd have an irregular number of times you'd need to click them.
IkeTheGeneric:
The dying game:

The point is to kill yourself with elaborate traps more than other players. Ctrl + K would be disabled. At the end of a round, the person with the most points wins (dying earns you points).
TheOwl:
Boss battles where the boss is limited with time and functions, not just a shoot em up but a puzzle like metroid primes bosses
Bushido:
boss battles where the player actually has a very good chance of winning, instead of 90% of the boss's arsenal being a crippling death beam and the last 10% being a one-hit-kill on crippled people

something with a fatal flaw or pattern that's possible to exploit and rather glaring but not exactly easy to hit, but once you DO hit it you can just wail on said boss
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