Blockland Forums > General Discussion
Server Concept Compendium - or if it were one!
Bushido:
--- Quote from: IkeTheGeneric on August 08, 2012, 06:20:35 PM ---Holy stuff this made me think of a boss battles where instead of head-on combat, the boss controls traps and mechanisms that are meant to keep the regular players from getting to the boss.
Like, you have corridors that have those JVS traps, and hostile zombies that are released and have to be killed and the players have to make it to the boss and defeat him/her before time runs out.
--- End quote ---
maybe the boss isn't innately dangerous, and none of his hazards really are, but the level is designed to let the timer run out instead
like, maybe he's ultimately trying to fire off nukes or something, and the level timer is just a countdown clock
IkeTheGeneric:
--- Quote from: Bushido on August 08, 2012, 06:29:25 PM ---maybe the boss isn't innately dangerous, and none of his hazards really are, but the level is designed to let the timer run out instead
like, maybe he's ultimately trying to fire off nukes or something, and the level timer is just a countdown clock
--- End quote ---
Yeah
Or maybe THE WHOLE BUILD EXPLODES WHEN THE COUNTER GOES DOWN OH MY GOD