Author Topic: Soft Particles  (Read 940 times)

Watch this video

http://www.youtube.com/watch?v=ES0IY_e5Kd8

What we have at the moment in blockland is on the left, called "hard" particles. Notice how they clip through terrain/objects in an awkward way. With the coming of a snazzy new version with shaders and such, wouldn't it be possible to finally implement a particle engine that does not look like something that precedes Goldeneye 64?

I mean honestly,

http://www.youtube.com/watch?v=eIJ3ub3Enm0

Look at that loving water in the bottom left corner. That's always looked bad but now it looks even worse with the new shadow system. I'd really like to see an overhaul on particles as a whole, but giving them a soft option would go a long way to improving the way they look.

i would really love this

I am Adrian Shepard, and this is my favorite suggestion on the Blockland Forums



Oh, wow, so that's what "soft particles" is. eksi don't know what particles is

That would be FANTASTIC

Dear badspot

Do this
-megaguy

I wish that particle shading was possible in torque.

I have no idea what im talking about. Is it possible to portray shadows on particles in torque?

I wish that particle shading was possible in torque.

I have no idea what im talking about. Is it possible to portray shadows on particles in torque?
http://www.youtube.com/watch?v=QttSJlHbKwk&t=45s

oh stuff

that's some cryengine 3 stuff right there