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██ Terraining - How-To Guide ██ Updated 3/20/13 - Rampscaping
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Conan:

--- Quote from: SailorMan on January 09, 2013, 04:25:37 PM ---This has been a great help, thank you so much Conan! Can you make a vegetation section one day? This is a great "Catalog" on various terrain types, and should be "Post-it'd" or whatever it is called.

--- End quote ---
its "sticky-ed," and thanks. As for vegetation, I'm no good at it but there's a little bit on how to use it to suggest paths in the specific types - paths section.
Im_AFK:
took your advice from those original two landscapes that I posted earlier
beefed up the tree with a bush(ido) touch (under 150 bricks)


in other news I also found a more conservative, but satisfying terrain molding for myself lol
this was the splitoony outcome (500ish bricks)


thoughts/opinions?
Conan:

--- Quote from: Im_AFK on January 20, 2013, 06:56:22 AM ---took your advice from those original two landscapes that I posted earlier
beefed up the tree with a bush(ido) touch (under 150 bricks)



--- End quote ---
doesn't look that realistic but has its own unique touch

its like the truffula tree in look


--- Quote from: Im_AFK on January 20, 2013, 06:56:22 AM ---in other news I also found a more conservative, but satisfying terrain molding for myself lol
this was the splitoony outcome (500ish bricks)


thoughts/opinions?

--- End quote ---
i think you could have used less bricks but that looks good and is basically how to shape terrain
replicate on large scale = yeah

also, remember on a larger scale you also have more levels of control over layer thickness and development. i guess its pretty obvious that is available though

keep on terraining :)
you're pretty much set as far as I've seen
Sleven:

--- Quote from: Im_AFK on January 20, 2013, 06:56:22 AM ---

--- End quote ---

I think you've overdone it. Too much detail. Less bricks does not mean less quality.
Conan:
Bump.
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