Blockland Forums > General Discussion
██ Terraining - How-To Guide ██ Updated 3/20/13 - Rampscaping
ImperealOfficer:
--- Quote from: King Leo on August 09, 2012, 06:07:27 AM ----snip-
Seriously, it can't be done.
--- End quote ---
No machine has ever done the work of man, and machines can only out do man in the fact of exterminating them.
otto-san:
--- Quote from: King Leo on August 09, 2012, 06:07:27 AM ---
--- End quote ---
--- Quote from: ImperealOfficer on August 09, 2012, 11:00:50 AM --- No machine has ever done the work of man, and machines can only out do man in the fact of exterminating them.
--- End quote ---
It's funny you should say that, because it's already working. :cookieMonster:
[]----[] and I have been working on it since February.
Client-sided and server-sided building, cubescape and brickscape. Infinite.
I don't have any up-to-date pictures though.
ImperealOfficer:
--- Quote from: otto-san on August 09, 2012, 11:38:47 AM ---It's funny you should say that, because it's already working. :cookieMonster:
[]----[] and I have been working on it since February.
Client-sided and server-sided building, cubescape and brickscape. Infinite.
I don't have any up-to-date pictures though.
--- End quote ---
Key word, February. Althur was worked on over three months and got more work done than a machine that was being worked on for over half a year.
The best I've seen of the terrain generator was an unholy mess of cubes. But if this is promising enough, crack at it boyo, Blockland is changing hard and fast!
otto-san:
--- Quote from: ImperealOfficer on August 09, 2012, 11:41:14 AM --- Key word, February. Althur was worked on over three months and got more work done than a machine that was being worked on for over half a year.
The best I've seen of the terrain generator was an unholy mess of cubes. But if this is promising enough, crack at it boyo, Blockland is changing hard and fast!
--- End quote ---
Except not that entire time we were set on the end result we have now! :D
we spent a few months trying to get cubescaping right with efficiency and whatnot and then we added the brickscaping atop it.
it really didn't take that long as far as work time went. and it doesn't matter because it's not as if that's how long it took to generate. that's how long it took to get to the point it's at now, where it can create what takes man days, weeks, months, etc. just moments.
Conan:
that would be amazing then. please post pictures when you can, even if its not updated.
How does the brickscape fit the cubescape? Last time I checked cubes were a multiple of 10 plates high.
Does it have recognition of developing formations; ie detecting the rise in slope in some section and deciding that its an opportunity for a cliff, instead of spawning cliffs randomly based on how often one's been generated?
On another note with cliffs, if the above question answer is yes. Does it randomly generate a height the cliff will be, or will it be relative to how high the cliff/ledge is at the moment? Generated plateaus would be an interesting concept.
How does it blend the difference between brickscape and cubescape to make it not high-contrast?
Does it brick conserve? What about plating?
Cubescaping would be easier to generate but I have high doubts about brickscaping atop it.
--- Quote from: King Leo on August 09, 2012, 06:07:27 AM ---
Seriously, it can't be done.
--- End quote ---
Interestingly enough that was my exact response when I read what you posted Otto-san.