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Changing the Spped of a Playertype
Aide33:
Ingore both of these guys
Runforce is the acceleration
--- Code: ---datablock PlayerData(PlayerFirstPerson : PlayerStandardArmor)
{
minJetEnergy = 0;
jetEnergyDrain = 0;
canJet = 0;
firstPersonOnly = 1;
uiName = "First-Person Player";
showenergybar = false;
maxforwardspeed = something;
maxbackwardspeed = something;
maxsidewaysspeed = something;
};
--- End code ---
Aide33:
--- Quote from: Aide33 on August 08, 2012, 02:14:20 PM ---Ingore both of these guys
Runforce is the acceleration
--- Code: ---datablock PlayerData(PlayerFirstPerson : PlayerStandardArmor)
{
minJetEnergy = 0;
jetEnergyDrain = 0;
canJet = 0;
firstPersonOnly = 1;
uiName = "First-Person Player";
showenergybar = false;
maxforwardspeed = something;
maxbackwardspeed = something;
maxsidewaysspeed = something;
runforce = the acceleration speed of the player;
};
--- End code ---
--- End quote ---
-Blok-:
So just copy that^ and paste it into the file (and add the numbers of course)?
Mold:
--- Quote from: -Blok- on August 08, 2012, 02:18:02 PM ---So just copy that^ and paste it into the file (and add the numbers of course)?
--- End quote ---
Um
Yes
Of course
...
-Blok-:
I used the code above and I set my numbers to these:
maxforwardspeed = 3
maxbackwardsspeed = 2
maxsidewaysspeed = 0
The forward and backward speeds are perfect, but the sideways speed is the same as a no-jet player or standard player. I have tried it at 1, 2, and 3, but it's always the same speed. Any way to fix this?