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Changing the Spped of a Playertype

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Aide33:

Ingore both of these guys
Runforce is the acceleration


--- Code: ---datablock PlayerData(PlayerFirstPerson : PlayerStandardArmor)
{
   minJetEnergy = 0;
   jetEnergyDrain = 0;
   canJet = 0;
   firstPersonOnly = 1;

   uiName = "First-Person Player";
   showenergybar = false;

   maxforwardspeed = something;
   maxbackwardspeed = something;
   maxsidewaysspeed = something;

};
--- End code ---


Aide33:


--- Quote from: Aide33 on August 08, 2012, 02:14:20 PM ---Ingore both of these guys
Runforce is the acceleration


--- Code: ---datablock PlayerData(PlayerFirstPerson : PlayerStandardArmor)
{
   minJetEnergy = 0;
   jetEnergyDrain = 0;
   canJet = 0;
   firstPersonOnly = 1;

   uiName = "First-Person Player";
   showenergybar = false;

   maxforwardspeed = something;
   maxbackwardspeed = something;
   maxsidewaysspeed = something;
   runforce = the acceleration speed of the player;
};
--- End code ---

--- End quote ---


-Blok-:

So just copy that^ and paste it into the file (and add the numbers of course)?

Mold:


--- Quote from: -Blok- on August 08, 2012, 02:18:02 PM ---So just copy that^ and paste it into the file (and add the numbers of course)?

--- End quote ---
Um
Yes
Of course
...

-Blok-:

I used the code above and I set my numbers to these:

maxforwardspeed = 3
maxbackwardsspeed = 2
maxsidewaysspeed = 0

The forward and backward speeds are perfect, but the sideways speed is the same as a no-jet player or standard player. I have tried it at 1, 2, and 3, but it's always the same speed. Any way to fix this?

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