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Vce CTF events
Mysteroo:
--- Quote from: Gen. Hothauser on August 08, 2012, 06:06:46 PM ---All looks good, except I'm a little confused.
So I assume the pack that you unhidenode for is the flag, and removing the parachute just gets rid of the chance that someone will mess up whether the pack is still on our not. Is this correct?
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Yeah the pack shows people he has the flag, and the parachute gets rid of the pack so I needed to get rid of the parachute.
--- Quote from: Gen. Hothauser on August 08, 2012, 06:06:46 PM ---Also, I was told this when I was starting out with typing events. The format takes a bit longer to type, but it is more organized.
--- Code: ---[0] [0] [x] [onactivate] [self] [setcolor] [red]
[1] [0] [x] [onactivate][client] [VCEifvar] [something] [>=] [1] [2 4]
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The brackets make it look more contained and better focused. I provided two examples of how it should be written, this was not an addition to what you should add.
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ok, I'll keep that in mind. Thanks, hopefully we can just edit the gamemode so only one team has a capture-able flag, otherwise I'm thinking it's just a glitch of some sort
Pacnet2012²:
Yeah, making it completely disable the flag spawning so nobody can take it.
CheeseDragon:
Nothing is wrong there... Try putting onvariableFalse - client - centerprint - asdf
On the second set of events to see if its not working because the flag variable isnt 1, if it says asdf then its VCE's fault
Mysteroo:
--- Quote from: CheeseDragon on August 08, 2012, 06:16:06 PM ---Nothing is wrong there... Try putting onvariableFalse - client - centerprint - asdf
On the second set of events to see if its not working because the flag variable isnt 1, if it says asdf then its VCE's fault
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I just now tried that sort of thing. Onactivate - client - bottomprint <var:cl:flag>
If I remember right that should tell you if you have that variable or not. But it showed nothing when it should have shown 1, I guess it's a Vce glitch
Pacnet2012²:
--- Quote from: Mysteroo on August 08, 2012, 06:20:18 PM ---I just now tried that sort of thing. Onactivate - client - bottomprint <var:cl:flag>
If I remember right that should tell you if you have that variable or not. But it showed nothing when it should have shown 1, I guess it's a Vce glitch
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Yeah I'll give the edited game mode tonight.