| Off Topic > Games |
| SMOD: Tactical Delta 5.56 / 6 (HL2 Mod) |
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| xxxxkill:
--- Quote from: Extrude on August 08, 2012, 11:41:41 PM ---5.56 oh wow SUCH A GREAT PUN --- End quote --- Yeah that exactly what I thought. Didn't think it was worth mentioning though. |
| Dezcaban:
--- Quote from: 16-Bit on August 08, 2012, 11:51:32 PM ---I wish it had multiplayer :( --- End quote --- Apparently they worked on it at some point, but it was so bug ridden it eventually just collapsed, as did the rest of smod. I think there's still a way to force it. Take a look at this: http://www.zombiemaster.org/smf/index.php?topic=8154.0 Maybe someone can get it to work. It doesn't appear to be related to tactical, though. |
| Sami2ss:
--- Quote from: xxxxkill on August 08, 2012, 11:52:23 PM ---Yeah that exactly what I thought. Didn't think it was worth mentioning though. --- End quote --- i was going to say something, but i thought a mw3 joke would be better. |
| Dezcaban:
Holy stuff, look what I just found in delta 6: --- Quote ---SMOD (as of 40a) allows it's players to code in up to 30 new weapons that go on top of SMOD's already extensive arsenal. A wide variety of weapons are possible with the features in the custom weapon script, although somewhat limited when in comes to unconventional weapons. This is a re-written version of the same guide on the SMOD: Tactical forums with more information and better formatting and is primarily intended for players who have at least a small understanding of SMOD's code. This is not intended as a walkthrough to make a custom weapon, but to shed light on what each function does. I recommend you only use this as a reference as it is not in a very script-friendly format. -snip- --- End quote --- This is new. |
| Dezcaban:
oh and: http://www.moddb.com/mods/smod-troopers apparently a working mp mod |
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