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| Super Zombie Night Combat - B-B-Beta Testers needed (Info at bottom of OP) |
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| Alphadin:
(Click for logo) Note: Clicking play WILL send you into the server if it's up. Features: * Gamely Rotations * Zombies at Night, Purchases by Day * Buffed Zombie Health * Castle Defense Style * Upgradable Castle * Howoriginal Big Brother, and Alphadin Sound SystemHow it Works: Players who spawn are greeted by a message and a sound, and find themselves in the respawn tank/spectator room. After they read the rules, they are given a free spawn if the game is in progress. If it's a new game, the glass opens up to allow all players out. Once the round is in progress, the GameMaster assigns the Zombies for the night. The GameMaster: The GameMaster is usually an admin or trusted friend. The GameMaster picks the zombies for the night, and controls what is officially bought for the team. The GameMaster also control music and respawns. If there is no GameMaster then there is NO game. --- The zombies assigned with spawn directly at midnight game time. Zombies are generally SUPER POWERFUL. To put hp into perspective, it takes 3-ish rocket shots to kill a single zombie. On normal. After killing a zombie, the cash is automatically dispensed to the Cash block. The cash block is a balance system that won't reduce money unless you can afford it. If you can afford it, it must have the required tiers. House 1 Provides Tier 1. House 2 Requires Tier 1 and Gives Tier 2, etc. The team must also agree on it, or most of the team. When a pro is purchased, it is purchased for the entire team. The Pro System: Pros Each get an assigned weapon load out. Weapon and Defense Upgrades are bought for the entire team. Zombies will eventually get stronger and stronger and you have to keep with the pace. Back to Top Rotation: The name ZMC does have to do with Rotations. Just unlike SMNC, there are Gamely Rotations. The rotations are more about Zombie Health, Zombie Speed, and Cash Gain. Health: Easy - 50% HP Normal - 100% HP Hard - 200% HP Speed: Easy - 75% Speed Normal - 100% Speed Hard - 150% Speed Cash Gain: Easy - 200% Cash Normal - 100% Cash Hard - 50% Cash There are also special conditions Blood Moon: Zombie Speed and Health are boosted by +50% Sun Festival: Zombie Speed and Health are lowered to 50%, You also get a +20% Cash bonus. Toxic Air: Human Vitality is lowered by 25 points, speed is slightly cut, and a fine red Toxin Fog Hangs Around. Back to Top Gallery: Hover over an image to see its description! Beta Sign-Ups: --- Code: ---[b]Name In-Game[/b]: [b]ID[/b]: [b]Previous Testing Expierence[/b]: [b]Forms of contacting[/b]: [b]How will you benefit SZNC[/b]: [b]How often are you online[/b]: --- End code --- If you actually help test at least 3 times you get Benefits of Beta: * All Pros * Client Cash BonusIf you REALLY help out with us you get * Game Master Privileges * AdminImportant note: If you do this during OPEN beta you still get the benefits. Only 8 people will be accepted. Exceptions may be considered. Current Beta List: * -3: Lordican(If he wants!) * -2: LegoPepper(3763) * -1: Kakashi11(1205) * 0: Alphadin (7458) * 1: -Empty- (N/A) * 2: -Empty- (N/A) * 3: -Empty- (N/A) * 4: -Empty- (N/A) * 5: -Empty- (N/A) * 6: -Empty- (N/A) * 7: -Empty- (N/A) * 8: -Empty- (N/A)Topic to be Finished Eventually. Previous version of ZNC stopped progress because building it was tedious. Then I found a new weaponset (You rock Tingalz!) to use with the build, which inspired me to finish the build itself. Topic still needs to be finished a bit. |
| Blockoverlord:
Neato, Looking forward to this. |
| Alphadin:
DAMNIT I SHOULD HAVE RESERVED. Oh well. RESERVED Anyways plan on hosting maybe tomorrow. |
| MrLoganator111:
Deez... Looks.... awesome... |
| kakashi11:
I was told to post here. Reserved. |
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